Bullet Collision Detection & Physics Library
btGearConstraint.cpp
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2012 Advanced Micro Devices, Inc. http://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
17
18#include "btGearConstraint.h"
19
22 m_axisInA(axisInA),
23 m_axisInB(axisInB),
24 m_ratio(ratio)
25{
26}
27
29{
30}
31
33{
34 info->m_numConstraintRows = 1;
35 info->nub = 1;
36}
37
39{
40 btVector3 globalAxisA, globalAxisB;
41
42 globalAxisA = m_rbA.getWorldTransform().getBasis() * this->m_axisInA;
43 globalAxisB = m_rbB.getWorldTransform().getBasis() * this->m_axisInB;
44
45 info->m_J1angularAxis[0] = globalAxisA[0];
46 info->m_J1angularAxis[1] = globalAxisA[1];
47 info->m_J1angularAxis[2] = globalAxisA[2];
48
49 info->m_J2angularAxis[0] = m_ratio * globalAxisB[0];
50 info->m_J2angularAxis[1] = m_ratio * globalAxisB[1];
51 info->m_J2angularAxis[2] = m_ratio * globalAxisB[2];
52}
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:314
@ GEAR_CONSTRAINT_TYPE
btTransform & getWorldTransform()
virtual ~btGearConstraint()
virtual void getInfo2(btConstraintInfo2 *info)
internal method used by the constraint solver, don't use them directly
virtual void getInfo1(btConstraintInfo1 *info)
internal method used by the constraint solver, don't use them directly
btGearConstraint(btRigidBody &rbA, btRigidBody &rbB, const btVector3 &axisInA, const btVector3 &axisInB, btScalar ratio=1.f)
Implemented by Erwin Coumans. The idea for the constraint comes from Dimitris Papavasiliou.
The btRigidBody is the main class for rigid body objects.
Definition: btRigidBody.h:60
btMatrix3x3 & getBasis()
Return the basis matrix for the rotation.
Definition: btTransform.h:109
TypedConstraint is the baseclass for Bullet constraints and vehicles.
btRigidBody & m_rbA
btRigidBody & m_rbB
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:82