Bullet Collision Detection & Physics Library
btGImpactCollisionAlgorithm.h
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1
4/*
5This source file is part of GIMPACT Library.
6
7For the latest info, see http://gimpact.sourceforge.net/
8
9Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
10email: projectileman@yahoo.com
11
12
13This software is provided 'as-is', without any express or implied warranty.
14In no event will the authors be held liable for any damages arising from the use of this software.
15Permission is granted to anyone to use this software for any purpose,
16including commercial applications, and to alter it and redistribute it freely,
17subject to the following restrictions:
18
191. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
202. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
213. This notice may not be removed or altered from any source distribution.
22*/
23
24#ifndef BT_GIMPACT_BVH_CONCAVE_COLLISION_ALGORITHM_H
25#define BT_GIMPACT_BVH_CONCAVE_COLLISION_ALGORITHM_H
26
31class btDispatcher;
35
37
38#include "btGImpactShape.h"
44
46
54{
55protected:
64
67 {
69 return m_manifoldPtr;
70 }
71
73 {
75 {
78 m_convex_algorithm = NULL;
79 }
80 }
81
83 {
84 if (m_manifoldPtr == NULL) return;
86 m_manifoldPtr = NULL;
87 }
88
90 {
93
94 m_triface0 = -1;
95 m_part0 = -1;
96 m_triface1 = -1;
97 m_part1 = -1;
98 }
99
101 {
102 return m_manifoldPtr;
103 }
104
105 // Call before process collision
107 {
108 if (getLastManifold() == 0)
109 {
110 newContactManifold(body0Wrap->getCollisionObject(), body1Wrap->getCollisionObject());
111 }
112
114 }
115
116 // Call before process collision
118 {
119 checkManifold(body0Wrap, body1Wrap);
120
122 body0Wrap, body1Wrap, getLastManifold(), BT_CONTACT_POINT_ALGORITHMS);
123 return convex_algorithm;
124 }
125
126 // Call before process collision
128 {
129 if (m_convex_algorithm) return;
130 m_convex_algorithm = newAlgorithm(body0Wrap, body1Wrap);
131 }
132
133 void addContactPoint(const btCollisionObjectWrapper* body0Wrap,
134 const btCollisionObjectWrapper* body1Wrap,
135 const btVector3& point,
136 const btVector3& normal,
137 btScalar distance);
138
141
143 const btCollisionObjectWrapper* body1Wrap,
144 const btGImpactMeshShapePart* shape0,
145 const btGImpactMeshShapePart* shape1,
146 const int* pairs, int pair_count);
147
149 const btCollisionObjectWrapper* body1Wrap,
150 const btGImpactMeshShapePart* shape0,
151 const btGImpactMeshShapePart* shape1,
152 const int* pairs, int pair_count);
153
155 const btCollisionObjectWrapper* body0,
156 const btCollisionObjectWrapper* body1,
157 const btCollisionShape* shape0,
158 const btCollisionShape* shape1);
159
161 const btCollisionObjectWrapper* body1Wrap,
162 const btCollisionShape* shape0,
163 const btCollisionShape* shape1);
164
166 const btTransform& trans0,
167 const btTransform& trans1,
168 const btGImpactShapeInterface* shape0,
169 const btGImpactShapeInterface* shape1, btPairSet& pairset);
170
172 const btTransform& trans0,
173 const btTransform& trans1,
174 const btGImpactShapeInterface* shape0,
175 const btCollisionShape* shape1,
176 btAlignedObjectArray<int>& collided_primitives);
177
179 const btCollisionObjectWrapper* body0Wrap,
180 const btCollisionObjectWrapper* body1Wrap,
181 const btGImpactMeshShapePart* shape0,
182 const btStaticPlaneShape* shape1, bool swapped);
183
184public:
186
188
189 virtual void processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
190
192
193 virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
194 {
195 if (m_manifoldPtr)
196 manifoldArray.push_back(m_manifoldPtr);
197 }
198
200 {
201 return m_resultOut;
202 }
203
205 {
207 {
209 return new (mem) btGImpactCollisionAlgorithm(ci, body0Wrap, body1Wrap);
210 }
211 };
212
214 static void registerAlgorithm(btCollisionDispatcher* dispatcher);
215#ifdef TRI_COLLISION_PROFILING
217 static float getAverageTreeCollisionTime();
218
220 static float getAverageTriangleCollisionTime();
221#endif //TRI_COLLISION_PROFILING
222
224
228 void gimpact_vs_gimpact(const btCollisionObjectWrapper* body0Wrap,
229 const btCollisionObjectWrapper* body1Wrap,
230 const btGImpactShapeInterface* shape0,
231 const btGImpactShapeInterface* shape1);
232
233 void gimpact_vs_shape(const btCollisionObjectWrapper* body0Wrap,
234 const btCollisionObjectWrapper* body1Wrap,
235 const btGImpactShapeInterface* shape0,
236 const btCollisionShape* shape1, bool swapped);
237
239 const btCollisionObjectWrapper* body1Wrap,
240 const btGImpactShapeInterface* shape0,
241 const btCompoundShape* shape1, bool swapped);
242
244 const btCollisionObjectWrapper* body0Wrap,
245 const btCollisionObjectWrapper* body1Wrap,
246 const btGImpactShapeInterface* shape0,
247 const btConcaveShape* shape1, bool swapped);
248
250 void setFace0(int value)
251 {
252 m_triface0 = value;
253 }
255 {
256 return m_triface0;
257 }
258 void setFace1(int value)
259 {
260 m_triface1 = value;
261 }
263 {
264 return m_triface1;
265 }
266 void setPart0(int value)
267 {
268 m_part0 = value;
269 }
271 {
272 return m_part0;
273 }
274 void setPart1(int value)
275 {
276 m_part1 = value;
277 }
279 {
280 return m_part1;
281 }
282};
283
284//algorithm details
285//#define BULLET_TRIANGLE_COLLISION 1
286#define GIMPACT_VS_PLANE_COLLISION 1
287
288#endif //BT_GIMPACT_BVH_CONCAVE_COLLISION_ALGORITHM_H
@ BT_CONTACT_POINT_ALGORITHMS
Definition: btDispatcher.h:70
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:314
#define SIMD_FORCE_INLINE
Definition: btScalar.h:98
This class is not enabled yet (work-in-progress) to more aggressively activate objects.
void push_back(const T &_Val)
btCollisionAlgorithm is an collision interface that is compatible with the Broadphase and btDispatche...
btCollisionDispatcher supports algorithms that handle ConvexConvex and ConvexConcave collision pairs.
btCollisionObject can be used to manage collision detection objects.
The btCollisionShape class provides an interface for collision shapes that can be shared among btColl...
The btCompoundShape allows to store multiple other btCollisionShapes This allows for moving concave c...
The btConcaveShape class provides an interface for non-moving (static) concave shapes.
The btDispatcher interface class can be used in combination with broadphase to dispatch calculations ...
Definition: btDispatcher.h:77
virtual void * allocateCollisionAlgorithm(int size)=0
virtual void releaseManifold(btPersistentManifold *manifold)=0
virtual void freeCollisionAlgorithm(void *ptr)=0
virtual btCollisionAlgorithm * findAlgorithm(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, btPersistentManifold *sharedManifold, ebtDispatcherQueryType queryType)=0
virtual btPersistentManifold * getNewManifold(const btCollisionObject *b0, const btCollisionObject *b1)=0
Collision Algorithm for GImpact Shapes.
btPersistentManifold * getLastManifold()
void gimpact_vs_concave(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btGImpactShapeInterface *shape0, const btConcaveShape *shape1, bool swapped)
void gimpact_vs_shape_find_pairs(const btTransform &trans0, const btTransform &trans1, const btGImpactShapeInterface *shape0, const btCollisionShape *shape1, btAlignedObjectArray< int > &collided_primitives)
void setFace0(int value)
Accessor/Mutator pairs for Part and triangleID.
btCollisionAlgorithm * newAlgorithm(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap)
void collide_gjk_triangles(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btGImpactMeshShapePart *shape0, const btGImpactMeshShapePart *shape1, const int *pairs, int pair_count)
Collision routines.
btCollisionAlgorithm * m_convex_algorithm
const btDispatcherInfo * m_dispatchInfo
void checkConvexAlgorithm(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap)
void gimpact_vs_gimpact(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btGImpactShapeInterface *shape0, const btGImpactShapeInterface *shape1)
Collides two gimpact shapes.
void gimpact_vs_compoundshape(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btGImpactShapeInterface *shape0, const btCompoundShape *shape1, bool swapped)
btScalar calculateTimeOfImpact(btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
void gimpact_vs_gimpact_find_pairs(const btTransform &trans0, const btTransform &trans1, const btGImpactShapeInterface *shape0, const btGImpactShapeInterface *shape1, btPairSet &pairset)
btGImpactCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap)
void gimpacttrimeshpart_vs_plane_collision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btGImpactMeshShapePart *shape0, const btStaticPlaneShape *shape1, bool swapped)
void gimpact_vs_shape(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btGImpactShapeInterface *shape0, const btCollisionShape *shape1, bool swapped)
btPersistentManifold * newContactManifold(const btCollisionObject *body0, const btCollisionObject *body1)
Creates a new contact point.
void convex_vs_convex_collision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btCollisionShape *shape0, const btCollisionShape *shape1)
void checkManifold(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap)
static void registerAlgorithm(btCollisionDispatcher *dispatcher)
Use this function for register the algorithm externally.
void collide_sat_triangles(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btGImpactMeshShapePart *shape0, const btGImpactMeshShapePart *shape1, const int *pairs, int pair_count)
virtual void processCollision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
virtual void getAllContactManifolds(btManifoldArray &manifoldArray)
void shape_vs_shape_collision(const btCollisionObjectWrapper *body0, const btCollisionObjectWrapper *body1, const btCollisionShape *shape0, const btCollisionShape *shape1)
void addContactPoint(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btVector3 &point, const btVector3 &normal, btScalar distance)
This class manages a sub part of a mesh supplied by the btStridingMeshInterface interface.
Base class for gimpact shapes.
btManifoldResult is a helper class to manage contact results.
void setPersistentManifold(btPersistentManifold *manifoldPtr)
A pairset array.
Definition: btGImpactBvh.h:35
btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping...
The btStaticPlaneShape simulates an infinite non-moving (static) collision plane.
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition: btTransform.h:30
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:82
Used by the btCollisionDispatcher to register and create instances for btCollisionAlgorithm.
const btCollisionObject * getCollisionObject() const
virtual btCollisionAlgorithm * CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap)