Bullet Collision Detection & Physics Library
btGImpactBvh.h
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1#ifndef BT_GIMPACT_BVH_H_INCLUDED
2#define BT_GIMPACT_BVH_H_INCLUDED
3
7/*
8This source file is part of GIMPACT Library.
9
10For the latest info, see http://gimpact.sourceforge.net/
11
12Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
13email: projectileman@yahoo.com
14
15
16This software is provided 'as-is', without any express or implied warranty.
17In no event will the authors be held liable for any damages arising from the use of this software.
18Permission is granted to anyone to use this software for any purpose,
19including commercial applications, and to alter it and redistribute it freely,
20subject to the following restrictions:
21
221. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
232. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
243. This notice may not be removed or altered from any source distribution.
25*/
26
28
29#include "btBoxCollision.h"
30#include "btTriangleShapeEx.h"
31#include "btGImpactBvhStructs.h"
32
34class btPairSet : public btAlignedObjectArray<GIM_PAIR>
35{
36public:
38 {
39 reserve(32);
40 }
41 inline void push_pair(int index1, int index2)
42 {
43 push_back(GIM_PAIR(index1, index2));
44 }
45
46 inline void push_pair_inv(int index1, int index2)
47 {
48 push_back(GIM_PAIR(index2, index1));
49 }
50};
51
52class GIM_BVH_DATA_ARRAY : public btAlignedObjectArray<GIM_BVH_DATA>
53{
54};
55
56class GIM_BVH_TREE_NODE_ARRAY : public btAlignedObjectArray<GIM_BVH_TREE_NODE>
57{
58};
59
62{
63protected:
66
67protected:
69 GIM_BVH_DATA_ARRAY& primitive_boxes,
70 int startIndex, int endIndex, int splitAxis);
71
72 int _calc_splitting_axis(GIM_BVH_DATA_ARRAY& primitive_boxes, int startIndex, int endIndex);
73
74 void _build_sub_tree(GIM_BVH_DATA_ARRAY& primitive_boxes, int startIndex, int endIndex);
75
76public:
78 {
79 m_num_nodes = 0;
80 }
81
84 void build_tree(GIM_BVH_DATA_ARRAY& primitive_boxes);
85
87 {
89 m_num_nodes = 0;
90 }
91
94 {
95 return m_num_nodes;
96 }
97
99 SIMD_FORCE_INLINE bool isLeafNode(int nodeindex) const
100 {
101 return m_node_array[nodeindex].isLeafNode();
102 }
103
104 SIMD_FORCE_INLINE int getNodeData(int nodeindex) const
105 {
106 return m_node_array[nodeindex].getDataIndex();
107 }
108
109 SIMD_FORCE_INLINE void getNodeBound(int nodeindex, btAABB& bound) const
110 {
111 bound = m_node_array[nodeindex].m_bound;
112 }
113
114 SIMD_FORCE_INLINE void setNodeBound(int nodeindex, const btAABB& bound)
115 {
116 m_node_array[nodeindex].m_bound = bound;
117 }
118
119 SIMD_FORCE_INLINE int getLeftNode(int nodeindex) const
120 {
121 return nodeindex + 1;
122 }
123
124 SIMD_FORCE_INLINE int getRightNode(int nodeindex) const
125 {
126 if (m_node_array[nodeindex + 1].isLeafNode()) return nodeindex + 2;
127 return nodeindex + 1 + m_node_array[nodeindex + 1].getEscapeIndex();
128 }
129
130 SIMD_FORCE_INLINE int getEscapeNodeIndex(int nodeindex) const
131 {
132 return m_node_array[nodeindex].getEscapeIndex();
133 }
134
136 {
137 return &m_node_array[index];
138 }
139
141};
142
144
150{
151public:
153
155 virtual bool is_trimesh() const = 0;
156 virtual int get_primitive_count() const = 0;
157 virtual void get_primitive_box(int prim_index, btAABB& primbox) const = 0;
159 virtual void get_primitive_triangle(int prim_index, btPrimitiveTriangle& triangle) const = 0;
160};
161
163
168{
169protected:
172
173protected:
174 //stackless refit
175 void refit();
176
177public:
180 {
181 m_primitive_manager = NULL;
182 }
183
186 {
187 m_primitive_manager = primitive_manager;
188 }
189
191 {
192 btAABB totalbox;
193 getNodeBound(0, totalbox);
194 return totalbox;
195 }
196
198 {
199 m_primitive_manager = primitive_manager;
200 }
201
203 {
204 return m_primitive_manager;
205 }
206
209
212 {
213 refit();
214 }
215
217 void buildSet();
218
220 bool boxQuery(const btAABB& box, btAlignedObjectArray<int>& collided_results) const;
221
224 const btTransform& transform, btAlignedObjectArray<int>& collided_results) const
225 {
226 btAABB transbox = box;
227 transbox.appy_transform(transform);
228 return boxQuery(transbox, collided_results);
229 }
230
232 bool rayQuery(
233 const btVector3& ray_dir, const btVector3& ray_origin,
234 btAlignedObjectArray<int>& collided_results) const;
235
238 {
239 return true;
240 }
241
244 {
246 }
247
250 {
251 return m_box_tree.getNodeCount();
252 }
253
255 SIMD_FORCE_INLINE bool isLeafNode(int nodeindex) const
256 {
257 return m_box_tree.isLeafNode(nodeindex);
258 }
259
260 SIMD_FORCE_INLINE int getNodeData(int nodeindex) const
261 {
262 return m_box_tree.getNodeData(nodeindex);
263 }
264
265 SIMD_FORCE_INLINE void getNodeBound(int nodeindex, btAABB& bound) const
266 {
267 m_box_tree.getNodeBound(nodeindex, bound);
268 }
269
270 SIMD_FORCE_INLINE void setNodeBound(int nodeindex, const btAABB& bound)
271 {
272 m_box_tree.setNodeBound(nodeindex, bound);
273 }
274
275 SIMD_FORCE_INLINE int getLeftNode(int nodeindex) const
276 {
277 return m_box_tree.getLeftNode(nodeindex);
278 }
279
280 SIMD_FORCE_INLINE int getRightNode(int nodeindex) const
281 {
282 return m_box_tree.getRightNode(nodeindex);
283 }
284
285 SIMD_FORCE_INLINE int getEscapeNodeIndex(int nodeindex) const
286 {
287 return m_box_tree.getEscapeNodeIndex(nodeindex);
288 }
289
290 SIMD_FORCE_INLINE void getNodeTriangle(int nodeindex, btPrimitiveTriangle& triangle) const
291 {
293 }
294
296 {
297 return m_box_tree.get_node_pointer(index);
298 }
299
300#ifdef TRI_COLLISION_PROFILING
301 static float getAverageTreeCollisionTime();
302#endif //TRI_COLLISION_PROFILING
303
304 static void find_collision(btGImpactBvh* boxset1, const btTransform& trans1,
305 btGImpactBvh* boxset2, const btTransform& trans2,
306 btPairSet& collision_pairs);
307};
308
309#endif // BT_GIMPACT_BVH_H_INCLUDED
#define SIMD_FORCE_INLINE
Definition: btScalar.h:98
Node Structure for trees.
Axis aligned box.
void appy_transform(const btTransform &trans)
Apply a transform to an AABB.
The btAlignedObjectArray template class uses a subset of the stl::vector interface for its methods It...
void clear()
clear the array, deallocated memory. Generally it is better to use array.resize(0),...
void push_back(const GIM_PAIR &_Val)
Basic Box tree structure.
Definition: btGImpactBvh.h:62
void _build_sub_tree(GIM_BVH_DATA_ARRAY &primitive_boxes, int startIndex, int endIndex)
int _calc_splitting_axis(GIM_BVH_DATA_ARRAY &primitive_boxes, int startIndex, int endIndex)
GIM_BVH_TREE_NODE_ARRAY m_node_array
Definition: btGImpactBvh.h:65
int getRightNode(int nodeindex) const
Definition: btGImpactBvh.h:124
void getNodeBound(int nodeindex, btAABB &bound) const
Definition: btGImpactBvh.h:109
int m_num_nodes
Definition: btGImpactBvh.h:64
void setNodeBound(int nodeindex, const btAABB &bound)
Definition: btGImpactBvh.h:114
int getNodeCount() const
node count
Definition: btGImpactBvh.h:93
void clearNodes()
Definition: btGImpactBvh.h:86
const GIM_BVH_TREE_NODE * get_node_pointer(int index=0) const
Definition: btGImpactBvh.h:135
int getNodeData(int nodeindex) const
Definition: btGImpactBvh.h:104
int getLeftNode(int nodeindex) const
Definition: btGImpactBvh.h:119
int _sort_and_calc_splitting_index(GIM_BVH_DATA_ARRAY &primitive_boxes, int startIndex, int endIndex, int splitAxis)
bool isLeafNode(int nodeindex) const
tells if the node is a leaf
Definition: btGImpactBvh.h:99
void build_tree(GIM_BVH_DATA_ARRAY &primitive_boxes)
prototype functions for box tree management
int getEscapeNodeIndex(int nodeindex) const
Definition: btGImpactBvh.h:130
Structure for containing Boxes.
Definition: btGImpactBvh.h:168
void buildSet()
this rebuild the entire set
bool isTrimesh() const
tells if this set is a trimesh
Definition: btGImpactBvh.h:243
int getRightNode(int nodeindex) const
Definition: btGImpactBvh.h:280
int getNodeCount() const
node count
Definition: btGImpactBvh.h:249
btAABB getGlobalBox() const
Definition: btGImpactBvh.h:190
bool isLeafNode(int nodeindex) const
tells if the node is a leaf
Definition: btGImpactBvh.h:255
int getLeftNode(int nodeindex) const
Definition: btGImpactBvh.h:275
bool boxQueryTrans(const btAABB &box, const btTransform &transform, btAlignedObjectArray< int > &collided_results) const
returns the indices of the primitives in the m_primitive_manager
Definition: btGImpactBvh.h:223
bool boxQuery(const btAABB &box, btAlignedObjectArray< int > &collided_results) const
returns the indices of the primitives in the m_primitive_manager
void setPrimitiveManager(btPrimitiveManagerBase *primitive_manager)
Definition: btGImpactBvh.h:197
void getNodeBound(int nodeindex, btAABB &bound) const
Definition: btGImpactBvh.h:265
int getEscapeNodeIndex(int nodeindex) const
Definition: btGImpactBvh.h:285
void getNodeTriangle(int nodeindex, btPrimitiveTriangle &triangle) const
Definition: btGImpactBvh.h:290
bool hasHierarchy() const
tells if this set has hierarcht
Definition: btGImpactBvh.h:237
btPrimitiveManagerBase * getPrimitiveManager() const
Definition: btGImpactBvh.h:202
const GIM_BVH_TREE_NODE * get_node_pointer(int index=0) const
Definition: btGImpactBvh.h:295
btGImpactBvh()
this constructor doesn't build the tree. you must call buildSet
Definition: btGImpactBvh.h:179
int getNodeData(int nodeindex) const
Definition: btGImpactBvh.h:260
bool rayQuery(const btVector3 &ray_dir, const btVector3 &ray_origin, btAlignedObjectArray< int > &collided_results) const
returns the indices of the primitives in the m_primitive_manager
btBvhTree m_box_tree
Definition: btGImpactBvh.h:170
btPrimitiveManagerBase * m_primitive_manager
Definition: btGImpactBvh.h:171
void update()
node manager prototype functions
Definition: btGImpactBvh.h:211
void setNodeBound(int nodeindex, const btAABB &bound)
Definition: btGImpactBvh.h:270
static void find_collision(btGImpactBvh *boxset1, const btTransform &trans1, btGImpactBvh *boxset2, const btTransform &trans2, btPairSet &collision_pairs)
btGImpactBvh(btPrimitiveManagerBase *primitive_manager)
this constructor doesn't build the tree. you must call buildSet
Definition: btGImpactBvh.h:185
A pairset array.
Definition: btGImpactBvh.h:35
void push_pair(int index1, int index2)
Definition: btGImpactBvh.h:41
void push_pair_inv(int index1, int index2)
Definition: btGImpactBvh.h:46
Prototype Base class for primitive classification.
Definition: btGImpactBvh.h:150
virtual void get_primitive_triangle(int prim_index, btPrimitiveTriangle &triangle) const =0
retrieves only the points of the triangle, and the collision margin
virtual ~btPrimitiveManagerBase()
Definition: btGImpactBvh.h:152
virtual bool is_trimesh() const =0
determines if this manager consist on only triangles, which special case will be optimized
virtual int get_primitive_count() const =0
virtual void get_primitive_box(int prim_index, btAABB &primbox) const =0
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition: btTransform.h:30
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:82
Overlapping pair.
Definition: gim_pair.h:7