Bullet Collision Detection & Physics Library
btFixedConstraint.cpp
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#include "btFixedConstraint.h"
19#include <new>
20
22 : btGeneric6DofSpring2Constraint(rbA, rbB, frameInA, frameInB)
23{
28}
29
31{
32}
btFixedConstraint(btRigidBody &rbA, btRigidBody &rbB, const btTransform &frameInA, const btTransform &frameInB)
void setLinearUpperLimit(const btVector3 &linearUpper)
void setAngularUpperLimit(const btVector3 &angularUpper)
void setAngularLowerLimit(const btVector3 &angularLower)
void setLinearLowerLimit(const btVector3 &linearLower)
The btRigidBody is the main class for rigid body objects.
Definition: btRigidBody.h:60
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition: btTransform.h:30
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:82