Bullet Collision Detection & Physics Library
btEmptyShape.h
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#ifndef BT_EMPTY_SHAPE_H
17#define BT_EMPTY_SHAPE_H
18
19#include "btConcaveShape.h"
20
24#include "btCollisionMargin.h"
25
30{
31public:
33
35
36 virtual ~btEmptyShape();
37
39 void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const;
40
41 virtual void setLocalScaling(const btVector3& scaling)
42 {
43 m_localScaling = scaling;
44 }
45 virtual const btVector3& getLocalScaling() const
46 {
47 return m_localScaling;
48 }
49
50 virtual void calculateLocalInertia(btScalar mass, btVector3 & inertia) const;
51
52 virtual const char* getName() const
53 {
54 return "Empty";
55 }
56
57 virtual void processAllTriangles(btTriangleCallback*, const btVector3&, const btVector3&) const
58 {
59 }
60
61protected:
63};
64
65#endif //BT_EMPTY_SHAPE_H
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:314
#define ATTRIBUTE_ALIGNED16(a)
Definition: btScalar.h:99
The btConcaveShape class provides an interface for non-moving (static) concave shapes.
The btEmptyShape is a collision shape without actual collision detection shape, so most users should ...
Definition: btEmptyShape.h:30
virtual const char * getName() const
Definition: btEmptyShape.h:52
btVector3 m_localScaling
Definition: btEmptyShape.h:62
BT_DECLARE_ALIGNED_ALLOCATOR()
virtual void setLocalScaling(const btVector3 &scaling)
Definition: btEmptyShape.h:41
virtual void processAllTriangles(btTriangleCallback *, const btVector3 &, const btVector3 &) const
Definition: btEmptyShape.h:57
virtual const btVector3 & getLocalScaling() const
Definition: btEmptyShape.h:45
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition: btTransform.h:30
The btTriangleCallback provides a callback for each overlapping triangle when calling processAllTrian...
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:82