Bullet Collision Detection & Physics Library
btDiscreteDynamicsWorld.cpp
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
17
18//collision detection
26
27//rigidbody & constraints
39
42
46
48
49#if 0
52int startHit=2;
53int firstHit=startHit;
54#endif
55
57{
58 int islandId;
59
60 const btCollisionObject& rcolObj0 = lhs->getRigidBodyA();
61 const btCollisionObject& rcolObj1 = lhs->getRigidBodyB();
62 islandId = rcolObj0.getIslandTag() >= 0 ? rcolObj0.getIslandTag() : rcolObj1.getIslandTag();
63 return islandId;
64}
65
67{
68public:
69 bool operator()(const btTypedConstraint* lhs, const btTypedConstraint* rhs) const
70 {
71 int rIslandId0, lIslandId0;
72 rIslandId0 = btGetConstraintIslandId(rhs);
73 lIslandId0 = btGetConstraintIslandId(lhs);
74 return lIslandId0 < rIslandId0;
75 }
76};
77
79{
86
90
92 btConstraintSolver* solver,
93 btStackAlloc* stackAlloc,
94 btDispatcher* dispatcher)
95 : m_solverInfo(NULL),
96 m_solver(solver),
99 m_debugDrawer(NULL),
100 m_dispatcher(dispatcher)
101 {
102 }
103
105 {
106 btAssert(0);
107 (void)other;
108 return *this;
109 }
110
111 SIMD_FORCE_INLINE void setup(btContactSolverInfo* solverInfo, btTypedConstraint** sortedConstraints, int numConstraints, btIDebugDraw* debugDrawer)
112 {
113 btAssert(solverInfo);
114 m_solverInfo = solverInfo;
115 m_sortedConstraints = sortedConstraints;
116 m_numConstraints = numConstraints;
117 m_debugDrawer = debugDrawer;
118 m_bodies.resize(0);
121 }
122
123 virtual void processIsland(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifolds, int numManifolds, int islandId)
124 {
125 if (islandId < 0)
126 {
128 m_solver->solveGroup(bodies, numBodies, manifolds, numManifolds, &m_sortedConstraints[0], m_numConstraints, *m_solverInfo, m_debugDrawer, m_dispatcher);
129 }
130 else
131 {
132 //also add all non-contact constraints/joints for this island
133 btTypedConstraint** startConstraint = 0;
134 int numCurConstraints = 0;
135 int i;
136
137 //find the first constraint for this island
138 for (i = 0; i < m_numConstraints; i++)
139 {
141 {
142 startConstraint = &m_sortedConstraints[i];
143 break;
144 }
145 }
146 //count the number of constraints in this island
147 for (; i < m_numConstraints; i++)
148 {
150 {
151 numCurConstraints++;
152 }
153 }
154
156 {
157 m_solver->solveGroup(bodies, numBodies, manifolds, numManifolds, startConstraint, numCurConstraints, *m_solverInfo, m_debugDrawer, m_dispatcher);
158 }
159 else
160 {
161 for (i = 0; i < numBodies; i++)
162 m_bodies.push_back(bodies[i]);
163 for (i = 0; i < numManifolds; i++)
164 m_manifolds.push_back(manifolds[i]);
165 for (i = 0; i < numCurConstraints; i++)
166 m_constraints.push_back(startConstraint[i]);
168 {
170 }
171 else
172 {
173 //printf("deferred\n");
174 }
175 }
176 }
177 }
179 {
180 btCollisionObject** bodies = m_bodies.size() ? &m_bodies[0] : 0;
181 btPersistentManifold** manifold = m_manifolds.size() ? &m_manifolds[0] : 0;
182 btTypedConstraint** constraints = m_constraints.size() ? &m_constraints[0] : 0;
183
185 m_bodies.resize(0);
188 }
189};
190
192 : btDynamicsWorld(dispatcher, pairCache, collisionConfiguration),
193 m_sortedConstraints(),
194 m_solverIslandCallback(NULL),
195 m_constraintSolver(constraintSolver),
196 m_gravity(0, -10, 0),
197 m_localTime(0),
198 m_fixedTimeStep(0),
199 m_synchronizeAllMotionStates(false),
200 m_applySpeculativeContactRestitution(false),
201 m_profileTimings(0),
202 m_latencyMotionStateInterpolation(true)
203
204{
206 {
210 }
211 else
212 {
214 }
215
216 {
217 void* mem = btAlignedAlloc(sizeof(btSimulationIslandManager), 16);
219 }
220
221 m_ownsIslandManager = true;
222
223 {
224 void* mem = btAlignedAlloc(sizeof(InplaceSolverIslandCallback), 16);
226 }
227}
228
230{
231 //only delete it when we created it
233 {
236 }
238 {
239 m_solverIslandCallback->~InplaceSolverIslandCallback();
241 }
243 {
246 }
247}
248
250{
254 for (int i = 0; i < m_collisionObjects.size(); i++)
255 {
257 btRigidBody* body = btRigidBody::upcast(colObj);
258 if (body && body->getActivationState() != ISLAND_SLEEPING)
259 {
260 if (body->isKinematicObject())
261 {
262 //to calculate velocities next frame
263 body->saveKinematicState(timeStep);
264 }
265 }
266 }
267}
268
270{
271 BT_PROFILE("debugDrawWorld");
272
274
275 bool drawConstraints = false;
276 if (getDebugDrawer())
277 {
278 int mode = getDebugDrawer()->getDebugMode();
280 {
281 drawConstraints = true;
282 }
283 }
284 if (drawConstraints)
285 {
286 for (int i = getNumConstraints() - 1; i >= 0; i--)
287 {
288 btTypedConstraint* constraint = getConstraint(i);
289 debugDrawConstraint(constraint);
290 }
291 }
292
294 {
295 int i;
296
297 if (getDebugDrawer() && getDebugDrawer()->getDebugMode())
298 {
299 for (i = 0; i < m_actions.size(); i++)
300 {
301 m_actions[i]->debugDraw(m_debugDrawer);
302 }
303 }
304 }
305 if (getDebugDrawer())
307}
308
310{
312 for (int i = 0; i < m_nonStaticRigidBodies.size(); i++)
313 {
315 //need to check if next line is ok
316 //it might break backward compatibility (people applying forces on sleeping objects get never cleared and accumulate on wake-up
317 body->clearForces();
318 }
319}
320
323{
325 for (int i = 0; i < m_nonStaticRigidBodies.size(); i++)
326 {
328 if (body->isActive())
329 {
330 body->applyGravity();
331 }
332 }
333}
334
336{
337 btAssert(body);
338
339 if (body->getMotionState() && !body->isStaticOrKinematicObject())
340 {
341 //we need to call the update at least once, even for sleeping objects
342 //otherwise the 'graphics' transform never updates properly
344 //if (body->getActivationState() != ISLAND_SLEEPING)
345 {
346 btTransform interpolatedTransform;
350 interpolatedTransform);
351 body->getMotionState()->setWorldTransform(interpolatedTransform);
352 }
353 }
354}
355
357{
358 // BT_PROFILE("synchronizeMotionStates");
360 {
361 //iterate over all collision objects
362 for (int i = 0; i < m_collisionObjects.size(); i++)
363 {
365 btRigidBody* body = btRigidBody::upcast(colObj);
366 if (body)
368 }
369 }
370 else
371 {
372 //iterate over all active rigid bodies
373 for (int i = 0; i < m_nonStaticRigidBodies.size(); i++)
374 {
376 if (body->isActive())
378 }
379 }
380}
381
382int btDiscreteDynamicsWorld::stepSimulation(btScalar timeStep, int maxSubSteps, btScalar fixedTimeStep)
383{
384 startProfiling(timeStep);
385
386 int numSimulationSubSteps = 0;
387
388 if (maxSubSteps)
389 {
390 //fixed timestep with interpolation
391 m_fixedTimeStep = fixedTimeStep;
392 m_localTime += timeStep;
393 if (m_localTime >= fixedTimeStep)
394 {
395 numSimulationSubSteps = int(m_localTime / fixedTimeStep);
396 m_localTime -= numSimulationSubSteps * fixedTimeStep;
397 }
398 }
399 else
400 {
401 //variable timestep
402 fixedTimeStep = timeStep;
404 m_fixedTimeStep = 0;
405 if (btFuzzyZero(timeStep))
406 {
407 numSimulationSubSteps = 0;
408 maxSubSteps = 0;
409 }
410 else
411 {
412 numSimulationSubSteps = 1;
413 maxSubSteps = 1;
414 }
415 }
416
417 //process some debugging flags
418 if (getDebugDrawer())
419 {
420 btIDebugDraw* debugDrawer = getDebugDrawer();
422 }
423 if (numSimulationSubSteps)
424 {
425 //clamp the number of substeps, to prevent simulation grinding spiralling down to a halt
426 int clampedSimulationSteps = (numSimulationSubSteps > maxSubSteps) ? maxSubSteps : numSimulationSubSteps;
427
428 saveKinematicState(fixedTimeStep * clampedSimulationSteps);
429
430 applyGravity();
431
432 for (int i = 0; i < clampedSimulationSteps; i++)
433 {
434 internalSingleStepSimulation(fixedTimeStep);
436 }
437 }
438 else
439 {
441 }
442
443 clearForces();
444
445#ifndef BT_NO_PROFILE
446 CProfileManager::Increment_Frame_Counter();
447#endif //BT_NO_PROFILE
448
449 return numSimulationSubSteps;
450}
451
453{
454 BT_PROFILE("internalSingleStepSimulation");
455
457 {
458 (*m_internalPreTickCallback)(this, timeStep);
459 }
460
463
464 btDispatcherInfo& dispatchInfo = getDispatchInfo();
465
466 dispatchInfo.m_timeStep = timeStep;
467 dispatchInfo.m_stepCount = 0;
468 dispatchInfo.m_debugDraw = getDebugDrawer();
469
470 createPredictiveContacts(timeStep);
471
474
476
477 getSolverInfo().m_timeStep = timeStep;
478
481
483
485
486 integrateTransforms(timeStep);
487
489 updateActions(timeStep);
490
491 updateActivationState(timeStep);
492
493 if (0 != m_internalTickCallback)
494 {
495 (*m_internalTickCallback)(this, timeStep);
496 }
497}
498
500{
501 m_gravity = gravity;
502 for (int i = 0; i < m_nonStaticRigidBodies.size(); i++)
503 {
505 if (body->isActive() && !(body->getFlags() & BT_DISABLE_WORLD_GRAVITY))
506 {
507 body->setGravity(gravity);
508 }
509 }
510}
511
513{
514 return m_gravity;
515}
516
517void btDiscreteDynamicsWorld::addCollisionObject(btCollisionObject* collisionObject, int collisionFilterGroup, int collisionFilterMask)
518{
519 btCollisionWorld::addCollisionObject(collisionObject, collisionFilterGroup, collisionFilterMask);
520}
521
523{
524 btRigidBody* body = btRigidBody::upcast(collisionObject);
525 if (body)
526 removeRigidBody(body);
527 else
529}
530
532{
535}
536
538{
540 {
541 body->setGravity(m_gravity);
542 }
543
544 if (body->getCollisionShape())
545 {
546 if (!body->isStaticObject())
547 {
549 }
550 else
551 {
553 }
554
555 bool isDynamic = !(body->isStaticObject() || body->isKinematicObject());
556 int collisionFilterGroup = isDynamic ? int(btBroadphaseProxy::DefaultFilter) : int(btBroadphaseProxy::StaticFilter);
557 int collisionFilterMask = isDynamic ? int(btBroadphaseProxy::AllFilter) : int(btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter);
558
559 addCollisionObject(body, collisionFilterGroup, collisionFilterMask);
560 }
561}
562
564{
566 {
567 body->setGravity(m_gravity);
568 }
569
570 if (body->getCollisionShape())
571 {
572 if (!body->isStaticObject())
573 {
575 }
576 else
577 {
579 }
580 addCollisionObject(body, group, mask);
581 }
582}
583
585{
586 BT_PROFILE("updateActions");
587
588 for (int i = 0; i < m_actions.size(); i++)
589 {
590 m_actions[i]->updateAction(this, timeStep);
591 }
592}
593
595{
596 BT_PROFILE("updateActivationState");
597
598 for (int i = 0; i < m_nonStaticRigidBodies.size(); i++)
599 {
601 if (body)
602 {
603 body->updateDeactivation(timeStep);
604
605 if (body->wantsSleeping())
606 {
607 if (body->isStaticOrKinematicObject())
608 {
610 }
611 else
612 {
613 if (body->getActivationState() == ACTIVE_TAG)
615 if (body->getActivationState() == ISLAND_SLEEPING)
616 {
617 body->setAngularVelocity(btVector3(0, 0, 0));
618 body->setLinearVelocity(btVector3(0, 0, 0));
619 }
620 }
621 }
622 else
623 {
626 }
627 }
628 }
629}
630
631void btDiscreteDynamicsWorld::addConstraint(btTypedConstraint* constraint, bool disableCollisionsBetweenLinkedBodies)
632{
633 m_constraints.push_back(constraint);
634 //Make sure the two bodies of a type constraint are different (possibly add this to the btTypedConstraint constructor?)
635 btAssert(&constraint->getRigidBodyA() != &constraint->getRigidBodyB());
636
637 if (disableCollisionsBetweenLinkedBodies)
638 {
639 constraint->getRigidBodyA().addConstraintRef(constraint);
640 constraint->getRigidBodyB().addConstraintRef(constraint);
641 }
642}
643
645{
646 m_constraints.remove(constraint);
647 constraint->getRigidBodyA().removeConstraintRef(constraint);
648 constraint->getRigidBodyB().removeConstraintRef(constraint);
649}
650
652{
653 m_actions.push_back(action);
654}
655
657{
658 m_actions.remove(action);
659}
660
662{
663 addAction(vehicle);
664}
665
667{
668 removeAction(vehicle);
669}
670
672{
673 addAction(character);
674}
675
677{
678 removeAction(character);
679}
680
682{
683 BT_PROFILE("solveConstraints");
684
686 int i;
687 for (i = 0; i < getNumConstraints(); i++)
688 {
690 }
691
692 // btAssert(0);
693
695
696 btTypedConstraint** constraintsPtr = getNumConstraints() ? &m_sortedConstraints[0] : 0;
697
698 m_solverIslandCallback->setup(&solverInfo, constraintsPtr, m_sortedConstraints.size(), getDebugDrawer());
700
703
705
707}
708
710{
711 BT_PROFILE("calculateSimulationIslands");
712
714
715 {
716 //merge islands based on speculative contact manifolds too
717 for (int i = 0; i < this->m_predictiveManifolds.size(); i++)
718 {
720
721 const btCollisionObject* colObj0 = manifold->getBody0();
722 const btCollisionObject* colObj1 = manifold->getBody1();
723
724 if (((colObj0) && (!(colObj0)->isStaticOrKinematicObject())) &&
725 ((colObj1) && (!(colObj1)->isStaticOrKinematicObject())))
726 {
727 getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(), (colObj1)->getIslandTag());
728 }
729 }
730 }
731
732 {
733 int i;
734 int numConstraints = int(m_constraints.size());
735 for (i = 0; i < numConstraints; i++)
736 {
737 btTypedConstraint* constraint = m_constraints[i];
738 if (constraint->isEnabled())
739 {
740 const btRigidBody* colObj0 = &constraint->getRigidBodyA();
741 const btRigidBody* colObj1 = &constraint->getRigidBodyB();
742
743 if (((colObj0) && (!(colObj0)->isStaticOrKinematicObject())) &&
744 ((colObj1) && (!(colObj1)->isStaticOrKinematicObject())))
745 {
746 getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(), (colObj1)->getIslandTag());
747 }
748 }
749 }
750 }
751
752 //Store the island id in each body
754}
755
757{
758public:
763
764public:
766 m_me(me),
768 m_pairCache(pairCache),
769 m_dispatcher(dispatcher)
770 {
771 }
772
773 virtual btScalar addSingleResult(btCollisionWorld::LocalConvexResult& convexResult, bool normalInWorldSpace)
774 {
775 if (convexResult.m_hitCollisionObject == m_me)
776 return 1.0f;
777
778 //ignore result if there is no contact response
779 if (!convexResult.m_hitCollisionObject->hasContactResponse())
780 return 1.0f;
781
782 btVector3 linVelA, linVelB;
784 linVelB = btVector3(0, 0, 0); //toB.getOrigin()-fromB.getOrigin();
785
786 btVector3 relativeVelocity = (linVelA - linVelB);
787 //don't report time of impact for motion away from the contact normal (or causes minor penetration)
788 if (convexResult.m_hitNormalLocal.dot(relativeVelocity) >= -m_allowedPenetration)
789 return 1.f;
790
791 return ClosestConvexResultCallback::addSingleResult(convexResult, normalInWorldSpace);
792 }
793
794 virtual bool needsCollision(btBroadphaseProxy* proxy0) const
795 {
796 //don't collide with itself
797 if (proxy0->m_clientObject == m_me)
798 return false;
799
801 if (!ClosestConvexResultCallback::needsCollision(proxy0))
802 return false;
805 bool collides = m_pairCache->needsBroadphaseCollision(proxy0, proxy1);
806 if (!collides)
807 {
808 return false;
809 }
810 }
811
813
814 if (!m_dispatcher->needsCollision(m_me, otherObj))
815 return false;
816
817 //call needsResponse, see http://code.google.com/p/bullet/issues/detail?id=179
818 if (m_dispatcher->needsResponse(m_me, otherObj))
819 {
820#if 0
823 btBroadphasePair* collisionPair = m_pairCache->findPair(m_me->getBroadphaseHandle(),proxy0);
824 if (collisionPair)
825 {
826 if (collisionPair->m_algorithm)
827 {
828 manifoldArray.resize(0);
829 collisionPair->m_algorithm->getAllContactManifolds(manifoldArray);
830 for (int j=0;j<manifoldArray.size();j++)
831 {
832 btPersistentManifold* manifold = manifoldArray[j];
833 if (manifold->getNumContacts()>0)
834 return false;
835 }
836 }
837 }
838#endif
839 return true;
840 }
841
842 return false;
843 }
844};
845
848
850{
851 btTransform predictedTrans;
852 for (int i = 0; i < numBodies; i++)
853 {
854 btRigidBody* body = bodies[i];
855 body->setHitFraction(1.f);
856
857 if (body->isActive() && (!body->isStaticOrKinematicObject()))
858 {
859 body->predictIntegratedTransform(timeStep, predictedTrans);
860
861 btScalar squareMotion = (predictedTrans.getOrigin() - body->getWorldTransform().getOrigin()).length2();
862
864 {
865 BT_PROFILE("predictive convexSweepTest");
866 if (body->getCollisionShape()->isConvex())
867 {
869#ifdef PREDICTIVE_CONTACT_USE_STATIC_ONLY
870 class StaticOnlyCallback : public btClosestNotMeConvexResultCallback
871 {
872 public:
873 StaticOnlyCallback(btCollisionObject* me, const btVector3& fromA, const btVector3& toA, btOverlappingPairCache* pairCache, btDispatcher* dispatcher) : btClosestNotMeConvexResultCallback(me, fromA, toA, pairCache, dispatcher)
874 {
875 }
876
877 virtual bool needsCollision(btBroadphaseProxy* proxy0) const
878 {
880 if (!otherObj->isStaticOrKinematicObject())
881 return false;
883 }
884 };
885
886 StaticOnlyCallback sweepResults(body, body->getWorldTransform().getOrigin(), predictedTrans.getOrigin(), getBroadphase()->getOverlappingPairCache(), getDispatcher());
887#else
888 btClosestNotMeConvexResultCallback sweepResults(body, body->getWorldTransform().getOrigin(), predictedTrans.getOrigin(), getBroadphase()->getOverlappingPairCache(), getDispatcher());
889#endif
890 //btConvexShape* convexShape = static_cast<btConvexShape*>(body->getCollisionShape());
891 btSphereShape tmpSphere(body->getCcdSweptSphereRadius()); //btConvexShape* convexShape = static_cast<btConvexShape*>(body->getCollisionShape());
892 sweepResults.m_allowedPenetration = getDispatchInfo().m_allowedCcdPenetration;
893
894 sweepResults.m_collisionFilterGroup = body->getBroadphaseProxy()->m_collisionFilterGroup;
895 sweepResults.m_collisionFilterMask = body->getBroadphaseProxy()->m_collisionFilterMask;
896 btTransform modifiedPredictedTrans = predictedTrans;
897 modifiedPredictedTrans.setBasis(body->getWorldTransform().getBasis());
898
899 convexSweepTest(&tmpSphere, body->getWorldTransform(), modifiedPredictedTrans, sweepResults);
900 if (sweepResults.hasHit() && (sweepResults.m_closestHitFraction < 1.f))
901 {
902 btVector3 distVec = (predictedTrans.getOrigin() - body->getWorldTransform().getOrigin()) * sweepResults.m_closestHitFraction;
903 btScalar distance = distVec.dot(-sweepResults.m_hitNormalWorld);
904
906 btPersistentManifold* manifold = m_dispatcher1->getNewManifold(body, sweepResults.m_hitCollisionObject);
909
910 btVector3 worldPointB = body->getWorldTransform().getOrigin() + distVec;
911 btVector3 localPointB = sweepResults.m_hitCollisionObject->getWorldTransform().inverse() * worldPointB;
912
913 btManifoldPoint newPoint(btVector3(0, 0, 0), localPointB, sweepResults.m_hitNormalWorld, distance);
914
915 bool isPredictive = true;
916 int index = manifold->addManifoldPoint(newPoint, isPredictive);
917 btManifoldPoint& pt = manifold->getContactPoint(index);
919 pt.m_combinedFriction = gCalculateCombinedFrictionCallback(body, sweepResults.m_hitCollisionObject);
921 pt.m_positionWorldOnB = worldPointB;
922 }
923 }
924 }
925 }
926 }
927}
928
930{
931 BT_PROFILE("release predictive contact manifolds");
932
933 for (int i = 0; i < m_predictiveManifolds.size(); i++)
934 {
936 this->m_dispatcher1->releaseManifold(manifold);
937 }
939}
940
942{
943 BT_PROFILE("createPredictiveContacts");
946 {
948 }
949}
950
952{
953 btTransform predictedTrans;
954 for (int i = 0; i < numBodies; i++)
955 {
956 btRigidBody* body = bodies[i];
957 body->setHitFraction(1.f);
958
959 if (body->isActive() && (!body->isStaticOrKinematicObject()))
960 {
961 body->predictIntegratedTransform(timeStep, predictedTrans);
962
963 btScalar squareMotion = (predictedTrans.getOrigin() - body->getWorldTransform().getOrigin()).length2();
964
966 {
967 BT_PROFILE("CCD motion clamping");
968 if (body->getCollisionShape()->isConvex())
969 {
971#ifdef USE_STATIC_ONLY
972 class StaticOnlyCallback : public btClosestNotMeConvexResultCallback
973 {
974 public:
975 StaticOnlyCallback(btCollisionObject* me, const btVector3& fromA, const btVector3& toA, btOverlappingPairCache* pairCache, btDispatcher* dispatcher) : btClosestNotMeConvexResultCallback(me, fromA, toA, pairCache, dispatcher)
976 {
977 }
978
979 virtual bool needsCollision(btBroadphaseProxy* proxy0) const
980 {
982 if (!otherObj->isStaticOrKinematicObject())
983 return false;
985 }
986 };
987
988 StaticOnlyCallback sweepResults(body, body->getWorldTransform().getOrigin(), predictedTrans.getOrigin(), getBroadphase()->getOverlappingPairCache(), getDispatcher());
989#else
990 btClosestNotMeConvexResultCallback sweepResults(body, body->getWorldTransform().getOrigin(), predictedTrans.getOrigin(), getBroadphase()->getOverlappingPairCache(), getDispatcher());
991#endif
992 //btConvexShape* convexShape = static_cast<btConvexShape*>(body->getCollisionShape());
993 btSphereShape tmpSphere(body->getCcdSweptSphereRadius()); //btConvexShape* convexShape = static_cast<btConvexShape*>(body->getCollisionShape());
994 sweepResults.m_allowedPenetration = getDispatchInfo().m_allowedCcdPenetration;
995
996 sweepResults.m_collisionFilterGroup = body->getBroadphaseProxy()->m_collisionFilterGroup;
997 sweepResults.m_collisionFilterMask = body->getBroadphaseProxy()->m_collisionFilterMask;
998 btTransform modifiedPredictedTrans = predictedTrans;
999 modifiedPredictedTrans.setBasis(body->getWorldTransform().getBasis());
1000
1001 convexSweepTest(&tmpSphere, body->getWorldTransform(), modifiedPredictedTrans, sweepResults);
1002 if (sweepResults.hasHit() && (sweepResults.m_closestHitFraction < 1.f))
1003 {
1004 //printf("clamped integration to hit fraction = %f\n",fraction);
1005 body->setHitFraction(sweepResults.m_closestHitFraction);
1006 body->predictIntegratedTransform(timeStep * body->getHitFraction(), predictedTrans);
1007 body->setHitFraction(0.f);
1008 body->proceedToTransform(predictedTrans);
1009
1010#if 0
1011 btVector3 linVel = body->getLinearVelocity();
1012
1014 btScalar maxSpeedSqr = maxSpeed*maxSpeed;
1015 if (linVel.length2()>maxSpeedSqr)
1016 {
1017 linVel.normalize();
1018 linVel*= maxSpeed;
1019 body->setLinearVelocity(linVel);
1020 btScalar ms2 = body->getLinearVelocity().length2();
1021 body->predictIntegratedTransform(timeStep, predictedTrans);
1022
1023 btScalar sm2 = (predictedTrans.getOrigin()-body->getWorldTransform().getOrigin()).length2();
1025 printf("sm2=%f\n",sm2);
1026 }
1027#else
1028
1029 //don't apply the collision response right now, it will happen next frame
1030 //if you really need to, you can uncomment next 3 lines. Note that is uses zero restitution.
1031 //btScalar appliedImpulse = 0.f;
1032 //btScalar depth = 0.f;
1033 //appliedImpulse = resolveSingleCollision(body,(btCollisionObject*)sweepResults.m_hitCollisionObject,sweepResults.m_hitPointWorld,sweepResults.m_hitNormalWorld,getSolverInfo(), depth);
1034
1035#endif
1036
1037 continue;
1038 }
1039 }
1040 }
1041
1042 body->proceedToTransform(predictedTrans);
1043 }
1044 }
1045}
1046
1048{
1049 BT_PROFILE("integrateTransforms");
1050 if (m_nonStaticRigidBodies.size() > 0)
1051 {
1053 }
1054
1057 {
1058 BT_PROFILE("apply speculative contact restitution");
1059 for (int i = 0; i < m_predictiveManifolds.size(); i++)
1060 {
1064
1065 for (int p = 0; p < manifold->getNumContacts(); p++)
1066 {
1067 const btManifoldPoint& pt = manifold->getContactPoint(p);
1068 btScalar combinedRestitution = gCalculateCombinedRestitutionCallback(body0, body1);
1069
1070 if (combinedRestitution > 0 && pt.m_appliedImpulse != 0.f)
1071 //if (pt.getDistance()>0 && combinedRestitution>0 && pt.m_appliedImpulse != 0.f)
1072 {
1073 btVector3 imp = -pt.m_normalWorldOnB * pt.m_appliedImpulse * combinedRestitution;
1074
1075 const btVector3& pos1 = pt.getPositionWorldOnA();
1076 const btVector3& pos2 = pt.getPositionWorldOnB();
1077
1078 btVector3 rel_pos0 = pos1 - body0->getWorldTransform().getOrigin();
1079 btVector3 rel_pos1 = pos2 - body1->getWorldTransform().getOrigin();
1080
1081 if (body0)
1082 body0->applyImpulse(imp, rel_pos0);
1083 if (body1)
1084 body1->applyImpulse(-imp, rel_pos1);
1085 }
1086 }
1087 }
1088 }
1089}
1090
1092{
1093 BT_PROFILE("predictUnconstraintMotion");
1094 for (int i = 0; i < m_nonStaticRigidBodies.size(); i++)
1095 {
1097 if (!body->isStaticOrKinematicObject())
1098 {
1099 //don't integrate/update velocities here, it happens in the constraint solver
1100
1101 body->applyDamping(timeStep);
1102
1104 }
1105 }
1106}
1107
1109{
1110 (void)timeStep;
1111
1112#ifndef BT_NO_PROFILE
1113 CProfileManager::Reset();
1114#endif //BT_NO_PROFILE
1115}
1116
1118{
1119 bool drawFrames = (getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawConstraints) != 0;
1121 btScalar dbgDrawSize = constraint->getDbgDrawSize();
1122 if (dbgDrawSize <= btScalar(0.f))
1123 {
1124 return;
1125 }
1126
1127 switch (constraint->getConstraintType())
1128 {
1130 {
1132 btTransform tr;
1133 tr.setIdentity();
1134 btVector3 pivot = p2pC->getPivotInA();
1135 pivot = p2pC->getRigidBodyA().getCenterOfMassTransform() * pivot;
1136 tr.setOrigin(pivot);
1137 getDebugDrawer()->drawTransform(tr, dbgDrawSize);
1138 // that ideally should draw the same frame
1139 pivot = p2pC->getPivotInB();
1140 pivot = p2pC->getRigidBodyB().getCenterOfMassTransform() * pivot;
1141 tr.setOrigin(pivot);
1142 if (drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
1143 }
1144 break;
1146 {
1147 btHingeConstraint* pHinge = (btHingeConstraint*)constraint;
1148 btTransform tr = pHinge->getRigidBodyA().getCenterOfMassTransform() * pHinge->getAFrame();
1149 if (drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
1150 tr = pHinge->getRigidBodyB().getCenterOfMassTransform() * pHinge->getBFrame();
1151 if (drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
1152 btScalar minAng = pHinge->getLowerLimit();
1153 btScalar maxAng = pHinge->getUpperLimit();
1154 if (minAng == maxAng)
1155 {
1156 break;
1157 }
1158 bool drawSect = true;
1159 if (!pHinge->hasLimit())
1160 {
1161 minAng = btScalar(0.f);
1162 maxAng = SIMD_2_PI;
1163 drawSect = false;
1164 }
1165 if (drawLimits)
1166 {
1167 btVector3& center = tr.getOrigin();
1168 btVector3 normal = tr.getBasis().getColumn(2);
1169 btVector3 axis = tr.getBasis().getColumn(0);
1170 getDebugDrawer()->drawArc(center, normal, axis, dbgDrawSize, dbgDrawSize, minAng, maxAng, btVector3(0, 0, 0), drawSect);
1171 }
1172 }
1173 break;
1175 {
1176 btConeTwistConstraint* pCT = (btConeTwistConstraint*)constraint;
1178 if (drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
1179 tr = pCT->getRigidBodyB().getCenterOfMassTransform() * pCT->getBFrame();
1180 if (drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
1181 if (drawLimits)
1182 {
1183 //const btScalar length = btScalar(5);
1184 const btScalar length = dbgDrawSize;
1185 static int nSegments = 8 * 4;
1186 btScalar fAngleInRadians = btScalar(2. * 3.1415926) * (btScalar)(nSegments - 1) / btScalar(nSegments);
1187 btVector3 pPrev = pCT->GetPointForAngle(fAngleInRadians, length);
1188 pPrev = tr * pPrev;
1189 for (int i = 0; i < nSegments; i++)
1190 {
1191 fAngleInRadians = btScalar(2. * 3.1415926) * (btScalar)i / btScalar(nSegments);
1192 btVector3 pCur = pCT->GetPointForAngle(fAngleInRadians, length);
1193 pCur = tr * pCur;
1194 getDebugDrawer()->drawLine(pPrev, pCur, btVector3(0, 0, 0));
1195
1196 if (i % (nSegments / 8) == 0)
1197 getDebugDrawer()->drawLine(tr.getOrigin(), pCur, btVector3(0, 0, 0));
1198
1199 pPrev = pCur;
1200 }
1201 btScalar tws = pCT->getTwistSpan();
1202 btScalar twa = pCT->getTwistAngle();
1203 bool useFrameB = (pCT->getRigidBodyB().getInvMass() > btScalar(0.f));
1204 if (useFrameB)
1205 {
1206 tr = pCT->getRigidBodyB().getCenterOfMassTransform() * pCT->getBFrame();
1207 }
1208 else
1209 {
1210 tr = pCT->getRigidBodyA().getCenterOfMassTransform() * pCT->getAFrame();
1211 }
1212 btVector3 pivot = tr.getOrigin();
1213 btVector3 normal = tr.getBasis().getColumn(0);
1214 btVector3 axis1 = tr.getBasis().getColumn(1);
1215 getDebugDrawer()->drawArc(pivot, normal, axis1, dbgDrawSize, dbgDrawSize, -twa - tws, -twa + tws, btVector3(0, 0, 0), true);
1216 }
1217 }
1218 break;
1220 case D6_CONSTRAINT_TYPE:
1221 {
1224 if (drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
1225 tr = p6DOF->getCalculatedTransformB();
1226 if (drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
1227 if (drawLimits)
1228 {
1229 tr = p6DOF->getCalculatedTransformA();
1230 const btVector3& center = p6DOF->getCalculatedTransformB().getOrigin();
1231 btVector3 up = tr.getBasis().getColumn(2);
1232 btVector3 axis = tr.getBasis().getColumn(0);
1233 btScalar minTh = p6DOF->getRotationalLimitMotor(1)->m_loLimit;
1234 btScalar maxTh = p6DOF->getRotationalLimitMotor(1)->m_hiLimit;
1235 btScalar minPs = p6DOF->getRotationalLimitMotor(2)->m_loLimit;
1236 btScalar maxPs = p6DOF->getRotationalLimitMotor(2)->m_hiLimit;
1237 getDebugDrawer()->drawSpherePatch(center, up, axis, dbgDrawSize * btScalar(.9f), minTh, maxTh, minPs, maxPs, btVector3(0, 0, 0));
1238 axis = tr.getBasis().getColumn(1);
1239 btScalar ay = p6DOF->getAngle(1);
1240 btScalar az = p6DOF->getAngle(2);
1241 btScalar cy = btCos(ay);
1242 btScalar sy = btSin(ay);
1243 btScalar cz = btCos(az);
1244 btScalar sz = btSin(az);
1245 btVector3 ref;
1246 ref[0] = cy * cz * axis[0] + cy * sz * axis[1] - sy * axis[2];
1247 ref[1] = -sz * axis[0] + cz * axis[1];
1248 ref[2] = cz * sy * axis[0] + sz * sy * axis[1] + cy * axis[2];
1249 tr = p6DOF->getCalculatedTransformB();
1250 btVector3 normal = -tr.getBasis().getColumn(0);
1251 btScalar minFi = p6DOF->getRotationalLimitMotor(0)->m_loLimit;
1252 btScalar maxFi = p6DOF->getRotationalLimitMotor(0)->m_hiLimit;
1253 if (minFi > maxFi)
1254 {
1255 getDebugDrawer()->drawArc(center, normal, ref, dbgDrawSize, dbgDrawSize, -SIMD_PI, SIMD_PI, btVector3(0, 0, 0), false);
1256 }
1257 else if (minFi < maxFi)
1258 {
1259 getDebugDrawer()->drawArc(center, normal, ref, dbgDrawSize, dbgDrawSize, minFi, maxFi, btVector3(0, 0, 0), true);
1260 }
1261 tr = p6DOF->getCalculatedTransformA();
1264 getDebugDrawer()->drawBox(bbMin, bbMax, tr, btVector3(0, 0, 0));
1265 }
1266 }
1267 break;
1270 {
1271 {
1274 if (drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
1275 tr = p6DOF->getCalculatedTransformB();
1276 if (drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
1277 if (drawLimits)
1278 {
1279 tr = p6DOF->getCalculatedTransformA();
1280 const btVector3& center = p6DOF->getCalculatedTransformB().getOrigin();
1281 btVector3 up = tr.getBasis().getColumn(2);
1282 btVector3 axis = tr.getBasis().getColumn(0);
1283 btScalar minTh = p6DOF->getRotationalLimitMotor(1)->m_loLimit;
1284 btScalar maxTh = p6DOF->getRotationalLimitMotor(1)->m_hiLimit;
1285 if (minTh <= maxTh)
1286 {
1287 btScalar minPs = p6DOF->getRotationalLimitMotor(2)->m_loLimit;
1288 btScalar maxPs = p6DOF->getRotationalLimitMotor(2)->m_hiLimit;
1289 getDebugDrawer()->drawSpherePatch(center, up, axis, dbgDrawSize * btScalar(.9f), minTh, maxTh, minPs, maxPs, btVector3(0, 0, 0));
1290 }
1291 axis = tr.getBasis().getColumn(1);
1292 btScalar ay = p6DOF->getAngle(1);
1293 btScalar az = p6DOF->getAngle(2);
1294 btScalar cy = btCos(ay);
1295 btScalar sy = btSin(ay);
1296 btScalar cz = btCos(az);
1297 btScalar sz = btSin(az);
1298 btVector3 ref;
1299 ref[0] = cy * cz * axis[0] + cy * sz * axis[1] - sy * axis[2];
1300 ref[1] = -sz * axis[0] + cz * axis[1];
1301 ref[2] = cz * sy * axis[0] + sz * sy * axis[1] + cy * axis[2];
1302 tr = p6DOF->getCalculatedTransformB();
1303 btVector3 normal = -tr.getBasis().getColumn(0);
1304 btScalar minFi = p6DOF->getRotationalLimitMotor(0)->m_loLimit;
1305 btScalar maxFi = p6DOF->getRotationalLimitMotor(0)->m_hiLimit;
1306 if (minFi > maxFi)
1307 {
1308 getDebugDrawer()->drawArc(center, normal, ref, dbgDrawSize, dbgDrawSize, -SIMD_PI, SIMD_PI, btVector3(0, 0, 0), false);
1309 }
1310 else if (minFi < maxFi)
1311 {
1312 getDebugDrawer()->drawArc(center, normal, ref, dbgDrawSize, dbgDrawSize, minFi, maxFi, btVector3(0, 0, 0), true);
1313 }
1314 tr = p6DOF->getCalculatedTransformA();
1317 getDebugDrawer()->drawBox(bbMin, bbMax, tr, btVector3(0, 0, 0));
1318 }
1319 }
1320 break;
1321 }
1323 {
1324 btSliderConstraint* pSlider = (btSliderConstraint*)constraint;
1325 btTransform tr = pSlider->getCalculatedTransformA();
1326 if (drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
1327 tr = pSlider->getCalculatedTransformB();
1328 if (drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
1329 if (drawLimits)
1330 {
1332 btVector3 li_min = tr * btVector3(pSlider->getLowerLinLimit(), 0.f, 0.f);
1333 btVector3 li_max = tr * btVector3(pSlider->getUpperLinLimit(), 0.f, 0.f);
1334 getDebugDrawer()->drawLine(li_min, li_max, btVector3(0, 0, 0));
1335 btVector3 normal = tr.getBasis().getColumn(0);
1336 btVector3 axis = tr.getBasis().getColumn(1);
1337 btScalar a_min = pSlider->getLowerAngLimit();
1338 btScalar a_max = pSlider->getUpperAngLimit();
1339 const btVector3& center = pSlider->getCalculatedTransformB().getOrigin();
1340 getDebugDrawer()->drawArc(center, normal, axis, dbgDrawSize, dbgDrawSize, a_min, a_max, btVector3(0, 0, 0), true);
1341 }
1342 }
1343 break;
1344 default:
1345 break;
1346 }
1347 return;
1348}
1349
1351{
1353 {
1355 }
1356 m_ownsConstraintSolver = false;
1357 m_constraintSolver = solver;
1359}
1360
1362{
1363 return m_constraintSolver;
1364}
1365
1367{
1368 return int(m_constraints.size());
1369}
1371{
1372 return m_constraints[index];
1373}
1375{
1376 return m_constraints[index];
1377}
1378
1380{
1381 int i;
1382 //serialize all collision objects
1383 for (i = 0; i < m_collisionObjects.size(); i++)
1384 {
1387 {
1388 int len = colObj->calculateSerializeBufferSize();
1389 btChunk* chunk = serializer->allocate(len, 1);
1390 const char* structType = colObj->serialize(chunk->m_oldPtr, serializer);
1391 serializer->finalizeChunk(chunk, structType, BT_RIGIDBODY_CODE, colObj);
1392 }
1393 }
1394
1395 for (i = 0; i < m_constraints.size(); i++)
1396 {
1397 btTypedConstraint* constraint = m_constraints[i];
1398 int size = constraint->calculateSerializeBufferSize();
1399 btChunk* chunk = serializer->allocate(size, 1);
1400 const char* structType = constraint->serialize(chunk->m_oldPtr, serializer);
1401 serializer->finalizeChunk(chunk, structType, BT_CONSTRAINT_CODE, constraint);
1402 }
1403}
1404
1406{
1407#ifdef BT_USE_DOUBLE_PRECISION
1408 int len = sizeof(btDynamicsWorldDoubleData);
1409 btChunk* chunk = serializer->allocate(len, 1);
1411#else //BT_USE_DOUBLE_PRECISION
1412 int len = sizeof(btDynamicsWorldFloatData);
1413 btChunk* chunk = serializer->allocate(len, 1);
1415#endif //BT_USE_DOUBLE_PRECISION
1416
1417 memset(worldInfo, 0x00, len);
1418
1419 m_gravity.serialize(worldInfo->m_gravity);
1420 worldInfo->m_solverInfo.m_tau = getSolverInfo().m_tau;
1424
1427 worldInfo->m_solverInfo.m_sor = getSolverInfo().m_sor;
1428 worldInfo->m_solverInfo.m_erp = getSolverInfo().m_erp;
1429
1430 worldInfo->m_solverInfo.m_erp2 = getSolverInfo().m_erp2;
1434
1439
1444
1446
1447
1448#ifdef BT_USE_DOUBLE_PRECISION
1449 const char* structType = "btDynamicsWorldDoubleData";
1450#else //BT_USE_DOUBLE_PRECISION
1451 const char* structType = "btDynamicsWorldFloatData";
1452#endif //BT_USE_DOUBLE_PRECISION
1453 serializer->finalizeChunk(chunk, structType, BT_DYNAMICSWORLD_CODE, worldInfo);
1454}
1455
1457{
1458 serializer->startSerialization();
1459
1460 serializeDynamicsWorldInfo(serializer);
1461
1462 serializeCollisionObjects(serializer);
1463
1464 serializeRigidBodies(serializer);
1465
1466 serializeContactManifolds(serializer);
1467
1468 serializer->finishSerialization();
1469}
#define btAlignedFree(ptr)
#define btAlignedAlloc(size, alignment)
#define ACTIVE_TAG
#define DISABLE_DEACTIVATION
#define WANTS_DEACTIVATION
#define ISLAND_SLEEPING
static DBVT_INLINE btScalar size(const btDbvtVolume &a)
Definition: btDbvt.cpp:52
int btGetConstraintIslandId(const btTypedConstraint *lhs)
int gNumClampedCcdMotions
internal debugging variable. this value shouldn't be too high
CalculateCombinedCallback gCalculateCombinedFrictionCallback
CalculateCombinedCallback gCalculateCombinedRestitutionCallback
btScalar length(const btQuaternion &q)
Return the length of a quaternion.
Definition: btQuaternion.h:895
#define BT_PROFILE(name)
Definition: btQuickprof.h:198
bool gDisableDeactivation
Definition: btRigidBody.cpp:26
@ BT_DISABLE_WORLD_GRAVITY
Definition: btRigidBody.h:41
#define SIMD_PI
Definition: btScalar.h:526
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:314
btScalar btSin(btScalar x)
Definition: btScalar.h:499
#define SIMD_FORCE_INLINE
Definition: btScalar.h:98
btScalar btCos(btScalar x)
Definition: btScalar.h:498
bool btFuzzyZero(btScalar x)
Definition: btScalar.h:572
#define SIMD_2_PI
Definition: btScalar.h:527
#define btAssert(x)
Definition: btScalar.h:153
#define BT_RIGIDBODY_CODE
Definition: btSerializer.h:112
#define BT_DYNAMICSWORLD_CODE
Definition: btSerializer.h:121
#define BT_CONSTRAINT_CODE
Definition: btSerializer.h:113
void btMutexLock(btSpinMutex *mutex)
Definition: btThreads.h:70
void btMutexUnlock(btSpinMutex *mutex)
Definition: btThreads.h:79
@ SLIDER_CONSTRAINT_TYPE
@ CONETWIST_CONSTRAINT_TYPE
@ POINT2POINT_CONSTRAINT_TYPE
@ D6_SPRING_2_CONSTRAINT_TYPE
@ HINGE_CONSTRAINT_TYPE
@ D6_SPRING_CONSTRAINT_TYPE
@ D6_CONSTRAINT_TYPE
Basic interface to allow actions such as vehicles and characters to be updated inside a btDynamicsWor...
int size() const
return the number of elements in the array
void resize(int newsize, const T &fillData=T())
void clear()
clear the array, deallocated memory. Generally it is better to use array.resize(0),...
void remove(const T &key)
void quickSort(const L &CompareFunc)
void push_back(const T &_Val)
The btBroadphaseInterface class provides an interface to detect aabb-overlapping object pairs.
void * m_oldPtr
Definition: btSerializer.h:52
btClosestNotMeConvexResultCallback(btCollisionObject *me, const btVector3 &fromA, const btVector3 &toA, btOverlappingPairCache *pairCache, btDispatcher *dispatcher)
virtual btScalar addSingleResult(btCollisionWorld::LocalConvexResult &convexResult, bool normalInWorldSpace)
virtual bool needsCollision(btBroadphaseProxy *proxy0) const
virtual void getAllContactManifolds(btManifoldArray &manifoldArray)=0
btCollisionConfiguration allows to configure Bullet collision detection stack allocator size,...
btCollisionObject can be used to manage collision detection objects.
bool isStaticOrKinematicObject() const
btScalar getHitFraction() const
virtual const char * serialize(void *dataBuffer, class btSerializer *serializer) const
fills the dataBuffer and returns the struct name (and 0 on failure)
btTransform & getWorldTransform()
btBroadphaseProxy * getBroadphaseHandle()
int getInternalType() const
reserved for Bullet internal usage
bool hasContactResponse() const
bool isStaticObject() const
void setActivationState(int newState) const
virtual int calculateSerializeBufferSize() const
bool isKinematicObject() const
const btTransform & getInterpolationWorldTransform() const
int getIslandTag() const
const btVector3 & getInterpolationAngularVelocity() const
btScalar getCcdMotionThreshold() const
void setHitFraction(btScalar hitFraction)
int getActivationState() const
btScalar getCcdSquareMotionThreshold() const
const btVector3 & getInterpolationLinearVelocity() const
btScalar getCcdSweptSphereRadius() const
Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
bool isConvex() const
CollisionWorld is interface and container for the collision detection.
btDispatcher * getDispatcher()
btDispatcherInfo & getDispatchInfo()
virtual void debugDrawWorld()
virtual btIDebugDraw * getDebugDrawer()
virtual void removeCollisionObject(btCollisionObject *collisionObject)
virtual void addCollisionObject(btCollisionObject *collisionObject, int collisionFilterGroup=btBroadphaseProxy::DefaultFilter, int collisionFilterMask=btBroadphaseProxy::AllFilter)
btAlignedObjectArray< btCollisionObject * > m_collisionObjects
int getNumCollisionObjects() const
virtual void performDiscreteCollisionDetection()
void convexSweepTest(const btConvexShape *castShape, const btTransform &from, const btTransform &to, ConvexResultCallback &resultCallback, btScalar allowedCcdPenetration=btScalar(0.)) const
convexTest performs a swept convex cast on all objects in the btCollisionWorld, and calls the resultC...
btIDebugDraw * m_debugDrawer
btDispatcher * m_dispatcher1
void serializeContactManifolds(btSerializer *serializer)
const btBroadphaseInterface * getBroadphase() const
void serializeCollisionObjects(btSerializer *serializer)
btConeTwistConstraint can be used to simulate ragdoll joints (upper arm, leg etc)
const btRigidBody & getRigidBodyB() const
const btTransform & getBFrame() const
btScalar getTwistAngle() const
const btRigidBody & getRigidBodyA() const
btVector3 GetPointForAngle(btScalar fAngleInRadians, btScalar fLength) const
const btTransform & getAFrame() const
virtual void allSolved(const btContactSolverInfo &, class btIDebugDraw *)
virtual void prepareSolve(int, int)
virtual btScalar solveGroup(btCollisionObject **bodies, int numBodies, btPersistentManifold **manifold, int numManifolds, btTypedConstraint **constraints, int numConstraints, const btContactSolverInfo &info, class btIDebugDraw *debugDrawer, btDispatcher *dispatcher)=0
solve a group of constraints
void updateActions(btScalar timeStep)
virtual void removeAction(btActionInterface *)
btAlignedObjectArray< btPersistentManifold * > m_predictiveManifolds
void integrateTransformsInternal(btRigidBody **bodies, int numBodies, btScalar timeStep)
virtual void setGravity(const btVector3 &gravity)
virtual void removeConstraint(btTypedConstraint *constraint)
virtual void integrateTransforms(btScalar timeStep)
void synchronizeSingleMotionState(btRigidBody *body)
this can be useful to synchronize a single rigid body -> graphics object
void createPredictiveContactsInternal(btRigidBody **bodies, int numBodies, btScalar timeStep)
virtual void addVehicle(btActionInterface *vehicle)
obsolete, use addAction instead
virtual btConstraintSolver * getConstraintSolver()
virtual void serialize(btSerializer *serializer)
Preliminary serialization test for Bullet 2.76. Loading those files requires a separate parser (see B...
void serializeRigidBodies(btSerializer *serializer)
virtual void internalSingleStepSimulation(btScalar timeStep)
virtual void addRigidBody(btRigidBody *body)
virtual void removeRigidBody(btRigidBody *body)
virtual btTypedConstraint * getConstraint(int index)
void serializeDynamicsWorldInfo(btSerializer *serializer)
virtual void addAction(btActionInterface *)
btAlignedObjectArray< btTypedConstraint * > m_sortedConstraints
btDiscreteDynamicsWorld(btDispatcher *dispatcher, btBroadphaseInterface *pairCache, btConstraintSolver *constraintSolver, btCollisionConfiguration *collisionConfiguration)
this btDiscreteDynamicsWorld constructor gets created objects from the user, and will not delete thos...
virtual void setConstraintSolver(btConstraintSolver *solver)
virtual int stepSimulation(btScalar timeStep, int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.))
if maxSubSteps > 0, it will interpolate motion between fixedTimeStep's
virtual void saveKinematicState(btScalar timeStep)
virtual void addConstraint(btTypedConstraint *constraint, bool disableCollisionsBetweenLinkedBodies=false)
virtual void addCharacter(btActionInterface *character)
obsolete, use addAction instead
virtual btVector3 getGravity() const
InplaceSolverIslandCallback * m_solverIslandCallback
virtual void applyGravity()
apply gravity, call this once per timestep
btSimulationIslandManager * m_islandManager
virtual void createPredictiveContacts(btScalar timeStep)
btAlignedObjectArray< btTypedConstraint * > m_constraints
btAlignedObjectArray< btRigidBody * > m_nonStaticRigidBodies
btAlignedObjectArray< btActionInterface * > m_actions
virtual void removeCharacter(btActionInterface *character)
obsolete, use removeAction instead
btSimulationIslandManager * getSimulationIslandManager()
virtual void updateActivationState(btScalar timeStep)
virtual void addCollisionObject(btCollisionObject *collisionObject, int collisionFilterGroup=btBroadphaseProxy::StaticFilter, int collisionFilterMask=btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter)
virtual void removeCollisionObject(btCollisionObject *collisionObject)
removeCollisionObject will first check if it is a rigid body, if so call removeRigidBody otherwise ca...
btConstraintSolver * m_constraintSolver
virtual void debugDrawConstraint(btTypedConstraint *constraint)
btCollisionWorld * getCollisionWorld()
virtual void clearForces()
the forces on each rigidbody is accumulating together with gravity. clear this after each timestep.
virtual void solveConstraints(btContactSolverInfo &solverInfo)
virtual void predictUnconstraintMotion(btScalar timeStep)
virtual void removeVehicle(btActionInterface *vehicle)
obsolete, use removeAction instead
void startProfiling(btScalar timeStep)
The btDispatcher interface class can be used in combination with broadphase to dispatch calculations ...
Definition: btDispatcher.h:77
virtual void releaseManifold(btPersistentManifold *manifold)=0
virtual bool needsCollision(const btCollisionObject *body0, const btCollisionObject *body1)=0
virtual bool needsResponse(const btCollisionObject *body0, const btCollisionObject *body1)=0
virtual btPersistentManifold * getNewManifold(const btCollisionObject *b0, const btCollisionObject *b1)=0
The btDynamicsWorld is the interface class for several dynamics implementation, basic,...
btContactSolverInfo & getSolverInfo()
btInternalTickCallback m_internalTickCallback
btInternalTickCallback m_internalPreTickCallback
btGeneric6DofConstraint between two rigidbodies each with a pivotpoint that descibes the axis locatio...
const btTransform & getCalculatedTransformB() const
Gets the global transform of the offset for body B.
btRotationalLimitMotor * getRotationalLimitMotor(int index)
Retrieves the angular limit informacion.
const btTransform & getCalculatedTransformA() const
Gets the global transform of the offset for body A.
btScalar getAngle(int axis_index) const
Get the relative Euler angle.
btTranslationalLimitMotor * getTranslationalLimitMotor()
Retrieves the limit informacion.
btRotationalLimitMotor2 * getRotationalLimitMotor(int index)
const btTransform & getCalculatedTransformA() const
const btTransform & getCalculatedTransformB() const
btScalar getAngle(int axis_index) const
btTranslationalLimitMotor2 * getTranslationalLimitMotor()
hinge constraint between two rigidbodies each with a pivotpoint that descibes the axis location in lo...
const btRigidBody & getRigidBodyB() const
const btTransform & getAFrame() const
btScalar getUpperLimit() const
const btTransform & getBFrame() const
btScalar getLowerLimit() const
const btRigidBody & getRigidBodyA() const
The btIDebugDraw interface class allows hooking up a debug renderer to visually debug simulations.
Definition: btIDebugDraw.h:27
virtual void drawLine(const btVector3 &from, const btVector3 &to, const btVector3 &color)=0
virtual void drawArc(const btVector3 &center, const btVector3 &normal, const btVector3 &axis, btScalar radiusA, btScalar radiusB, btScalar minAngle, btScalar maxAngle, const btVector3 &color, bool drawSect, btScalar stepDegrees=btScalar(10.f))
Definition: btIDebugDraw.h:171
virtual void flushLines()
Definition: btIDebugDraw.h:468
virtual void drawTransform(const btTransform &transform, btScalar orthoLen)
Definition: btIDebugDraw.h:163
virtual int getDebugMode() const =0
virtual void drawBox(const btVector3 &bbMin, const btVector3 &bbMax, const btVector3 &color)
Definition: btIDebugDraw.h:304
virtual void drawSpherePatch(const btVector3 &center, const btVector3 &up, const btVector3 &axis, btScalar radius, btScalar minTh, btScalar maxTh, btScalar minPs, btScalar maxPs, const btVector3 &color, btScalar stepDegrees=btScalar(10.f), bool drawCenter=true)
Definition: btIDebugDraw.h:196
@ DBG_DrawConstraintLimits
Definition: btIDebugDraw.h:67
ManifoldContactPoint collects and maintains persistent contactpoints.
btScalar m_combinedRestitution
btVector3 m_positionWorldOnA
m_positionWorldOnA is redundant information, see getPositionWorldOnA(), but for clarity
const btVector3 & getPositionWorldOnB() const
const btVector3 & getPositionWorldOnA() const
btScalar m_appliedImpulse
btVector3 m_normalWorldOnB
btScalar m_combinedFriction
btVector3 m_positionWorldOnB
btVector3 getColumn(int i) const
Get a column of the matrix as a vector.
Definition: btMatrix3x3.h:142
virtual void setWorldTransform(const btTransform &worldTrans)=0
The btOverlappingPairCache provides an interface for overlapping pair management (add,...
virtual btBroadphasePair * findPair(btBroadphaseProxy *proxy0, btBroadphaseProxy *proxy1)=0
virtual bool needsBroadphaseCollision(btBroadphaseProxy *proxy0, btBroadphaseProxy *proxy1) const =0
virtual btOverlapFilterCallback * getOverlapFilterCallback()=0
btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping...
const btManifoldPoint & getContactPoint(int index) const
const btCollisionObject * getBody0() const
const btCollisionObject * getBody1() const
int addManifoldPoint(const btManifoldPoint &newPoint, bool isPredictive=false)
point to point constraint between two rigidbodies each with a pivotpoint that descibes the 'ballsocke...
const btVector3 & getPivotInB() const
const btVector3 & getPivotInA() const
The btRigidBody is the main class for rigid body objects.
Definition: btRigidBody.h:60
void applyGravity()
bool wantsSleeping()
Definition: btRigidBody.h:516
void addConstraintRef(btTypedConstraint *c)
void clearForces()
Definition: btRigidBody.h:415
int getFlags() const
Definition: btRigidBody.h:608
void applyDamping(btScalar timeStep)
applyDamping damps the velocity, using the given m_linearDamping and m_angularDamping
btScalar getInvMass() const
Definition: btRigidBody.h:263
void updateDeactivation(btScalar timeStep)
Definition: btRigidBody.h:499
void setGravity(const btVector3 &acceleration)
void proceedToTransform(const btTransform &newTrans)
const btTransform & getCenterOfMassTransform() const
Definition: btRigidBody.h:429
const btCollisionShape * getCollisionShape() const
Definition: btRigidBody.h:242
void saveKinematicState(btScalar step)
void applyImpulse(const btVector3 &impulse, const btVector3 &rel_pos)
Definition: btRigidBody.h:335
btMotionState * getMotionState()
Definition: btRigidBody.h:549
void removeConstraintRef(btTypedConstraint *c)
void setAngularVelocity(const btVector3 &ang_vel)
Definition: btRigidBody.h:451
void setLinearVelocity(const btVector3 &lin_vel)
Definition: btRigidBody.h:442
const btBroadphaseProxy * getBroadphaseProxy() const
Definition: btRigidBody.h:535
static const btRigidBody * upcast(const btCollisionObject *colObj)
to keep collision detection and dynamics separate we don't store a rigidbody pointer but a rigidbody ...
Definition: btRigidBody.h:189
void predictIntegratedTransform(btScalar step, btTransform &predictedTransform)
continuous collision detection needs prediction
const btVector3 & getLinearVelocity() const
Definition: btRigidBody.h:433
btScalar m_hiLimit
joint limit
btScalar m_loLimit
limit_parameters
The btSequentialImpulseConstraintSolver is a fast SIMD implementation of the Projected Gauss Seidel (...
virtual btChunk * allocate(size_t size, int numElements)=0
virtual void finishSerialization()=0
virtual void startSerialization()=0
virtual void finalizeChunk(btChunk *chunk, const char *structType, int chunkCode, void *oldPtr)=0
SimulationIslandManager creates and handles simulation islands, using btUnionFind.
virtual void storeIslandActivationState(btCollisionWorld *world)
virtual void updateActivationState(btCollisionWorld *colWorld, btDispatcher *dispatcher)
void buildAndProcessIslands(btDispatcher *dispatcher, btCollisionWorld *collisionWorld, IslandCallback *callback)
const btTransform & getCalculatedTransformB() const
const btTransform & getCalculatedTransformA() const
bool operator()(const btTypedConstraint *lhs, const btTypedConstraint *rhs) const
The btSphereShape implements an implicit sphere, centered around a local origin with radius.
Definition: btSphereShape.h:25
The StackAlloc class provides some fast stack-based memory allocator (LIFO last-in first-out)
Definition: btStackAlloc.h:35
static void integrateTransform(const btTransform &curTrans, const btVector3 &linvel, const btVector3 &angvel, btScalar timeStep, btTransform &predictedTransform)
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition: btTransform.h:30
btMatrix3x3 & getBasis()
Return the basis matrix for the rotation.
Definition: btTransform.h:109
void setIdentity()
Set this transformation to the identity.
Definition: btTransform.h:167
btVector3 & getOrigin()
Return the origin vector translation.
Definition: btTransform.h:114
void setOrigin(const btVector3 &origin)
Set the translational element.
Definition: btTransform.h:147
void setBasis(const btMatrix3x3 &basis)
Set the rotational element by btMatrix3x3.
Definition: btTransform.h:155
btVector3 m_lowerLimit
the constraint lower limits
btVector3 m_upperLimit
the constraint upper limits
TypedConstraint is the baseclass for Bullet constraints and vehicles.
virtual const char * serialize(void *dataBuffer, btSerializer *serializer) const
fills the dataBuffer and returns the struct name (and 0 on failure)
btTypedConstraintType getConstraintType() const
bool isEnabled() const
const btRigidBody & getRigidBodyA() const
const btRigidBody & getRigidBodyB() const
virtual int calculateSerializeBufferSize() const
void unite(int p, int q)
Definition: btUnionFind.h:76
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:82
btScalar dot(const btVector3 &v) const
Return the dot product.
Definition: btVector3.h:229
btScalar length2() const
Return the length of the vector squared.
Definition: btVector3.h:251
void serialize(struct btVector3Data &dataOut) const
Definition: btVector3.h:1317
btVector3 & normalize()
Normalize this vector x^2 + y^2 + z^2 = 1.
Definition: btVector3.h:303
btAlignedObjectArray< btCollisionObject * > m_bodies
InplaceSolverIslandCallback(btConstraintSolver *solver, btStackAlloc *stackAlloc, btDispatcher *dispatcher)
btAlignedObjectArray< btTypedConstraint * > m_constraints
btAlignedObjectArray< btPersistentManifold * > m_manifolds
virtual void processIsland(btCollisionObject **bodies, int numBodies, btPersistentManifold **manifolds, int numManifolds, int islandId)
btTypedConstraint ** m_sortedConstraints
InplaceSolverIslandCallback & operator=(InplaceSolverIslandCallback &other)
void setup(btContactSolverInfo *solverInfo, btTypedConstraint **sortedConstraints, int numConstraints, btIDebugDraw *debugDrawer)
The btBroadphasePair class contains a pair of aabb-overlapping objects.
btCollisionAlgorithm * m_algorithm
The btBroadphaseProxy is the main class that can be used with the Bullet broadphases.
ClosestConvexResultCallback(const btVector3 &convexFromWorld, const btVector3 &convexToWorld)
const btCollisionObject * m_hitCollisionObject
btScalar m_singleAxisRollingFrictionThreshold
double m_singleAxisRollingFrictionThreshold
it is only used for 'explicit' version of gyroscopic force
btScalar m_timeStep
Definition: btDispatcher.h:53
btScalar m_allowedCcdPenetration
Definition: btDispatcher.h:62
class btIDebugDraw * m_debugDraw
Definition: btDispatcher.h:58
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
btContactSolverInfoDoubleData m_solverInfo
btVector3DoubleData m_gravity
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64