Bullet Collision Detection & Physics Library
btConvexTriangleMeshShape.h
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15#ifndef BT_CONVEX_TRIANGLEMESH_SHAPE_H
16#define BT_CONVEX_TRIANGLEMESH_SHAPE_H
17
20
25{
27
28public:
30
31 btConvexTriangleMeshShape(btStridingMeshInterface * meshInterface, bool calcAabb = true);
32
34 {
35 return m_stridingMesh;
36 }
38 {
39 return m_stridingMesh;
40 }
41
42 virtual btVector3 localGetSupportingVertex(const btVector3& vec) const;
43 virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const;
44 virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const;
45
46 //debugging
47 virtual const char* getName() const { return "ConvexTrimesh"; }
48
49 virtual int getNumVertices() const;
50 virtual int getNumEdges() const;
51 virtual void getEdge(int i, btVector3& pa, btVector3& pb) const;
52 virtual void getVertex(int i, btVector3& vtx) const;
53 virtual int getNumPlanes() const;
54 virtual void getPlane(btVector3 & planeNormal, btVector3 & planeSupport, int i) const;
55 virtual bool isInside(const btVector3& pt, btScalar tolerance) const;
56
57 virtual void setLocalScaling(const btVector3& scaling);
58 virtual const btVector3& getLocalScaling() const;
59
65 void calculatePrincipalAxisTransform(btTransform & principal, btVector3 & inertia, btScalar & volume) const;
66};
67
68#endif //BT_CONVEX_TRIANGLEMESH_SHAPE_H
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:314
#define ATTRIBUTE_ALIGNED16(a)
Definition: btScalar.h:99
The btConvexTriangleMeshShape is a convex hull of a triangle mesh, but the performance is not as good...
virtual const char * getName() const
class btStridingMeshInterface * m_stridingMesh
class btStridingMeshInterface * getMeshInterface()
const class btStridingMeshInterface * getMeshInterface() const
The btPolyhedralConvexAabbCachingShape adds aabb caching to the btPolyhedralConvexShape.
The btStridingMeshInterface is the interface class for high performance generic access to triangle me...
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition: btTransform.h:30
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:82