Bullet Collision Detection & Physics Library
btConvexPolyhedron.h
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2011 Advanced Micro Devices, Inc. http://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
17
18#ifndef _BT_POLYHEDRAL_FEATURES_H
19#define _BT_POLYHEDRAL_FEATURES_H
20
23
24#define TEST_INTERNAL_OBJECTS 1
25
26struct btFace
27{
29 // btAlignedObjectArray<int> m_connectedFaces;
31};
32
35{
36public:
38
40 virtual ~btConvexPolyhedron();
41
45
51
52 void initialize();
53 void initialize2();
54 bool testContainment() const;
55
56 void project(const btTransform& trans, const btVector3& dir, btScalar& minProj, btScalar& maxProj, btVector3& witnesPtMin, btVector3& witnesPtMax) const;
57};
58
59#endif //_BT_POLYHEDRAL_FEATURES_H
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:314
#define ATTRIBUTE_ALIGNED16(a)
Definition: btScalar.h:99
btAlignedObjectArray< btVector3 > m_vertices
btAlignedObjectArray< btFace > m_faces
btAlignedObjectArray< btVector3 > m_uniqueEdges
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition: btTransform.h:30
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:82
btAlignedObjectArray< int > m_indices
btScalar m_plane[4]