Bullet Collision Detection & Physics Library
btConvexHullShape.h
Go to the documentation of this file.
1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#ifndef BT_CONVEX_HULL_SHAPE_H
17#define BT_CONVEX_HULL_SHAPE_H
18
22
27{
28protected:
30
31public:
33
37 btConvexHullShape(const btScalar* points = 0, int numPoints = 0, int stride = sizeof(btVector3));
38
39 void addPoint(const btVector3& point, bool recalculateLocalAabb = true);
40
42 {
43 return &m_unscaledPoints[0];
44 }
45
47 {
48 return &m_unscaledPoints[0];
49 }
50
52 const btVector3* getPoints() const
53 {
54 return getUnscaledPoints();
55 }
56
57 void optimizeConvexHull();
58
60 {
61 return m_unscaledPoints[i] * m_localScaling;
62 }
63
65 {
66 return m_unscaledPoints.size();
67 }
68
69 virtual btVector3 localGetSupportingVertex(const btVector3& vec) const;
70 virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const;
71 virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const;
72
73 virtual void project(const btTransform& trans, const btVector3& dir, btScalar& minProj, btScalar& maxProj, btVector3& witnesPtMin, btVector3& witnesPtMax) const;
74
75 //debugging
76 virtual const char* getName() const { return "Convex"; }
77
78 virtual int getNumVertices() const;
79 virtual int getNumEdges() const;
80 virtual void getEdge(int i, btVector3& pa, btVector3& pb) const;
81 virtual void getVertex(int i, btVector3& vtx) const;
82 virtual int getNumPlanes() const;
83 virtual void getPlane(btVector3 & planeNormal, btVector3 & planeSupport, int i) const;
84 virtual bool isInside(const btVector3& pt, btScalar tolerance) const;
85
87 virtual void setLocalScaling(const btVector3& scaling);
88
89 virtual int calculateSerializeBufferSize() const;
90
92 virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
93};
94
95// clang-format off
96
99{
101
104
106 char m_padding3[4];
107
108};
109
110// clang-format on
111
113{
114 return sizeof(btConvexHullShapeData);
115}
116
117#endif //BT_CONVEX_HULL_SHAPE_H
static void addPoint(unsigned int &vcount, btVector3 *p, btScalar x, btScalar y, btScalar z)
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:314
#define ATTRIBUTE_ALIGNED16(a)
Definition: btScalar.h:99
#define SIMD_FORCE_INLINE
Definition: btScalar.h:98
int size() const
return the number of elements in the array
The btConvexHullShape implements an implicit convex hull of an array of vertices.
btAlignedObjectArray< btVector3 > m_unscaledPoints
btVector3 * getUnscaledPoints()
const btVector3 * getUnscaledPoints() const
const btVector3 * getPoints() const
getPoints is obsolete, please use getUnscaledPoints
virtual const char * getName() const
btVector3 getScaledPoint(int i) const
virtual int calculateSerializeBufferSize() const
int getNumPoints() const
The btPolyhedralConvexAabbCachingShape adds aabb caching to the btPolyhedralConvexShape.
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition: btTransform.h:30
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:82
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
btVector3DoubleData * m_unscaledPointsDoublePtr
btVector3FloatData * m_unscaledPointsFloatPtr
btConvexInternalShapeData m_convexInternalShapeData
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64