Bullet Collision Detection & Physics Library
btConvexCast.h
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#ifndef BT_CONVEX_CAST_H
17#define BT_CONVEX_CAST_H
18
21#include "LinearMath/btScalar.h"
24
25#ifdef BT_USE_DOUBLE_PRECISION
26#define MAX_CONVEX_CAST_ITERATIONS 64
27#define MAX_CONVEX_CAST_EPSILON (SIMD_EPSILON * 10)
28#else
29#define MAX_CONVEX_CAST_ITERATIONS 32
30#define MAX_CONVEX_CAST_EPSILON btScalar(0.0001)
31#endif
34//will need to digg deeper to make the algorithm more robust
35//since, a large epsilon can cause an early termination with false
36//positive results (ray intersections that shouldn't be there)
37
40{
41public:
42 virtual ~btConvexCast();
43
47 {
48 //virtual bool addRayResult(const btVector3& normal,btScalar fraction) = 0;
49
50 virtual void DebugDraw(btScalar fraction) { (void)fraction; }
51 virtual void drawCoordSystem(const btTransform& trans) { (void)trans; }
52 virtual void reportFailure(int errNo, int numIterations)
53 {
54 (void)errNo;
55 (void)numIterations;
56 }
63 {
64 }
65
66 virtual ~CastResult(){};
67
72 btScalar m_fraction; //input and output
75
78
79 };
80
82 virtual bool calcTimeOfImpact(
83 const btTransform& fromA,
84 const btTransform& toA,
85 const btTransform& fromB,
86 const btTransform& toB,
87 CastResult& result) = 0;
88};
89
90#endif //BT_CONVEX_CAST_H
#define MAX_CONVEX_CAST_EPSILON
Definition: btConvexCast.h:30
#define MAX_CONVEX_CAST_ITERATIONS
Definition: btConvexCast.h:29
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:314
#define BT_LARGE_FLOAT
Definition: btScalar.h:316
Typically the conservative advancement reaches solution in a few iterations, clip it to 32 for degene...
Definition: btConvexCast.h:40
virtual ~btConvexCast()
virtual bool calcTimeOfImpact(const btTransform &fromA, const btTransform &toA, const btTransform &fromB, const btTransform &toB, CastResult &result)=0
cast a convex against another convex object
The btIDebugDraw interface class allows hooking up a debug renderer to visually debug simulations.
Definition: btIDebugDraw.h:27
The btMinkowskiSumShape is only for advanced users. This shape represents implicit based minkowski su...
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition: btTransform.h:30
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:82
RayResult stores the closest result alternatively, add a callback method to decide about closest/all ...
Definition: btConvexCast.h:47
btIDebugDraw * m_debugDrawer
Definition: btConvexCast.h:73
btTransform m_hitTransformA
Definition: btConvexCast.h:68
btScalar m_subSimplexCastEpsilon
Definition: btConvexCast.h:77
virtual void reportFailure(int errNo, int numIterations)
Definition: btConvexCast.h:52
btTransform m_hitTransformB
Definition: btConvexCast.h:69
virtual void drawCoordSystem(const btTransform &trans)
Definition: btConvexCast.h:51
virtual void DebugDraw(btScalar fraction)
Definition: btConvexCast.h:50