Bullet Collision Detection & Physics Library
Classes | Functions
btContactConstraint.h File Reference
#include "LinearMath/btVector3.h"
#include "btJacobianEntry.h"
#include "btTypedConstraint.h"
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
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Classes

class  btContactConstraint
 btContactConstraint can be automatically created to solve contact constraints using the unified btTypedConstraint interface More...
 

Functions

btScalar resolveSingleCollision (btRigidBody *body1, class btCollisionObject *colObj2, const btVector3 &contactPositionWorld, const btVector3 &contactNormalOnB, const struct btContactSolverInfo &solverInfo, btScalar distance)
 very basic collision resolution without friction More...
 
void resolveSingleBilateral (btRigidBody &body1, const btVector3 &pos1, btRigidBody &body2, const btVector3 &pos2, btScalar distance, const btVector3 &normal, btScalar &impulse, btScalar timeStep)
 resolveSingleBilateral is an obsolete methods used for vehicle friction between two dynamic objects More...
 

Function Documentation

◆ resolveSingleBilateral()

void resolveSingleBilateral ( btRigidBody body1,
const btVector3 pos1,
btRigidBody body2,
const btVector3 pos2,
btScalar  distance,
const btVector3 normal,
btScalar impulse,
btScalar  timeStep 
)

resolveSingleBilateral is an obsolete methods used for vehicle friction between two dynamic objects

Definition at line 105 of file btContactConstraint.cpp.

◆ resolveSingleCollision()

btScalar resolveSingleCollision ( btRigidBody body1,
class btCollisionObject colObj2,
const btVector3 contactPositionWorld,
const btVector3 contactNormalOnB,
const struct btContactSolverInfo solverInfo,
btScalar  distance 
)

very basic collision resolution without friction