Bullet Collision Detection & Physics Library
btConstraintSolver.h
Go to the documentation of this file.
1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#ifndef BT_CONSTRAINT_SOLVER_H
17#define BT_CONSTRAINT_SOLVER_H
18
19#include "LinearMath/btScalar.h"
20
22class btRigidBody;
27class btIDebugDraw;
28class btStackAlloc;
29class btDispatcher;
31
33{
39};
40
42{
43public:
45
46 virtual void prepareSolve(int /* numBodies */, int /* numManifolds */) { ; }
47
49 virtual btScalar solveGroup(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifold, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& info, class btIDebugDraw* debugDrawer, btDispatcher* dispatcher) = 0;
50
51 virtual void allSolved(const btContactSolverInfo& /* info */, class btIDebugDraw* /* debugDrawer */) { ; }
52
54 virtual void reset() = 0;
55
57};
58
59#endif //BT_CONSTRAINT_SOLVER_H
btConstraintSolverType
btConstraintSolver provides solver interface
@ BT_MULTIBODY_SOLVER
@ BT_MLCP_SOLVER
@ BT_SEQUENTIAL_IMPULSE_SOLVER
@ BT_NNCG_SOLVER
@ BT_BLOCK_SOLVER
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:314
btCollisionObject can be used to manage collision detection objects.
virtual btConstraintSolverType getSolverType() const =0
virtual void allSolved(const btContactSolverInfo &, class btIDebugDraw *)
virtual void prepareSolve(int, int)
virtual btScalar solveGroup(btCollisionObject **bodies, int numBodies, btPersistentManifold **manifold, int numManifolds, btTypedConstraint **constraints, int numConstraints, const btContactSolverInfo &info, class btIDebugDraw *debugDrawer, btDispatcher *dispatcher)=0
solve a group of constraints
virtual void reset()=0
clear internal cached data and reset random seed
The btDispatcher interface class can be used in combination with broadphase to dispatch calculations ...
Definition: btDispatcher.h:77
The btIDebugDraw interface class allows hooking up a debug renderer to visually debug simulations.
Definition: btIDebugDraw.h:27
btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping...
The btRigidBody is the main class for rigid body objects.
Definition: btRigidBody.h:60
The StackAlloc class provides some fast stack-based memory allocator (LIFO last-in first-out)
Definition: btStackAlloc.h:35
TypedConstraint is the baseclass for Bullet constraints and vehicles.
The btBroadphaseProxy is the main class that can be used with the Bullet broadphases.