Bullet Collision Detection & Physics Library
btConeTwistConstraint.h
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1/*
2Bullet Continuous Collision Detection and Physics Library
3btConeTwistConstraint is Copyright (c) 2007 Starbreeze Studios
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14
15Written by: Marcus Hennix
16*/
17
18/*
19Overview:
20
21btConeTwistConstraint can be used to simulate ragdoll joints (upper arm, leg etc).
22It is a fixed translation, 3 degree-of-freedom (DOF) rotational "joint".
23It divides the 3 rotational DOFs into swing (movement within a cone) and twist.
24Swing is divided into swing1 and swing2 which can have different limits, giving an elliptical shape.
25(Note: the cone's base isn't flat, so this ellipse is "embedded" on the surface of a sphere.)
26
27In the contraint's frame of reference:
28twist is along the x-axis,
29and swing 1 and 2 are along the z and y axes respectively.
30*/
31
32#ifndef BT_CONETWISTCONSTRAINT_H
33#define BT_CONETWISTCONSTRAINT_H
34
36#include "btJacobianEntry.h"
37#include "btTypedConstraint.h"
38
39#ifdef BT_USE_DOUBLE_PRECISION
40#define btConeTwistConstraintData2 btConeTwistConstraintDoubleData
41#define btConeTwistConstraintDataName "btConeTwistConstraintDoubleData"
42#else
43#define btConeTwistConstraintData2 btConeTwistConstraintData
44#define btConeTwistConstraintDataName "btConeTwistConstraintData"
45#endif //BT_USE_DOUBLE_PRECISION
46
47class btRigidBody;
48
50{
54};
55
59{
60#ifdef IN_PARALLELL_SOLVER
61public:
62#endif
63 btJacobianEntry m_jac[3]; //3 orthogonal linear constraints
64
67
71
73
77
79
82
85
89
91
94
98
100
101 // not yet used...
105
106 // motor
112
113 // parameters
118
119protected:
120 void init();
121
122 void computeConeLimitInfo(const btQuaternion& qCone, // in
123 btScalar& swingAngle, btVector3& vSwingAxis, btScalar& swingLimit); // all outs
124
125 void computeTwistLimitInfo(const btQuaternion& qTwist, // in
126 btScalar& twistAngle, btVector3& vTwistAxis); // all outs
127
128 void adjustSwingAxisToUseEllipseNormal(btVector3 & vSwingAxis) const;
129
130public:
132
133 btConeTwistConstraint(btRigidBody & rbA, btRigidBody & rbB, const btTransform& rbAFrame, const btTransform& rbBFrame);
134
135 btConeTwistConstraint(btRigidBody & rbA, const btTransform& rbAFrame);
136
137 virtual void buildJacobian();
138
139 virtual void getInfo1(btConstraintInfo1 * info);
140
141 void getInfo1NonVirtual(btConstraintInfo1 * info);
142
143 virtual void getInfo2(btConstraintInfo2 * info);
144
145 void getInfo2NonVirtual(btConstraintInfo2 * info, const btTransform& transA, const btTransform& transB, const btMatrix3x3& invInertiaWorldA, const btMatrix3x3& invInertiaWorldB);
146
147 virtual void solveConstraintObsolete(btSolverBody & bodyA, btSolverBody & bodyB, btScalar timeStep);
148
149 void updateRHS(btScalar timeStep);
150
152 {
153 return m_rbA;
154 }
156 {
157 return m_rbB;
158 }
159
160 void setAngularOnly(bool angularOnly)
161 {
162 m_angularOnly = angularOnly;
163 }
164
165 bool getAngularOnly() const
166 {
167 return m_angularOnly;
168 }
169
170 void setLimit(int limitIndex, btScalar limitValue)
171 {
172 switch (limitIndex)
173 {
174 case 3:
175 {
176 m_twistSpan = limitValue;
177 break;
178 }
179 case 4:
180 {
181 m_swingSpan2 = limitValue;
182 break;
183 }
184 case 5:
185 {
186 m_swingSpan1 = limitValue;
187 break;
188 }
189 default:
190 {
191 }
192 };
193 }
194
195 btScalar getLimit(int limitIndex) const
196 {
197 switch (limitIndex)
198 {
199 case 3:
200 {
201 return m_twistSpan;
202 break;
203 }
204 case 4:
205 {
206 return m_swingSpan2;
207 break;
208 }
209 case 5:
210 {
211 return m_swingSpan1;
212 break;
213 }
214 default:
215 {
216 btAssert(0 && "Invalid limitIndex specified for btConeTwistConstraint");
217 return 0.0;
218 }
219 };
220 }
221
222 // setLimit(), a few notes:
223 // _softness:
224 // 0->1, recommend ~0.8->1.
225 // describes % of limits where movement is free.
226 // beyond this softness %, the limit is gradually enforced until the "hard" (1.0) limit is reached.
227 // _biasFactor:
228 // 0->1?, recommend 0.3 +/-0.3 or so.
229 // strength with which constraint resists zeroth order (angular, not angular velocity) limit violation.
230 // __relaxationFactor:
231 // 0->1, recommend to stay near 1.
232 // the lower the value, the less the constraint will fight velocities which violate the angular limits.
233 void setLimit(btScalar _swingSpan1, btScalar _swingSpan2, btScalar _twistSpan, btScalar _softness = 1.f, btScalar _biasFactor = 0.3f, btScalar _relaxationFactor = 1.0f)
234 {
235 m_swingSpan1 = _swingSpan1;
236 m_swingSpan2 = _swingSpan2;
237 m_twistSpan = _twistSpan;
238
239 m_limitSoftness = _softness;
240 m_biasFactor = _biasFactor;
241 m_relaxationFactor = _relaxationFactor;
242 }
243
244 const btTransform& getAFrame() const { return m_rbAFrame; };
245 const btTransform& getBFrame() const { return m_rbBFrame; };
246
248 {
249 return m_solveTwistLimit;
250 }
251
253 {
254 return m_solveSwingLimit;
255 }
256
258 {
259 return m_twistLimitSign;
260 }
261
262 void calcAngleInfo();
263 void calcAngleInfo2(const btTransform& transA, const btTransform& transB, const btMatrix3x3& invInertiaWorldA, const btMatrix3x3& invInertiaWorldB);
264
265 inline btScalar getSwingSpan1() const
266 {
267 return m_swingSpan1;
268 }
269 inline btScalar getSwingSpan2() const
270 {
271 return m_swingSpan2;
272 }
273 inline btScalar getTwistSpan() const
274 {
275 return m_twistSpan;
276 }
278 {
279 return m_limitSoftness;
280 }
281 inline btScalar getBiasFactor() const
282 {
283 return m_biasFactor;
284 }
286 {
287 return m_relaxationFactor;
288 }
289 inline btScalar getTwistAngle() const
290 {
291 return m_twistAngle;
292 }
293 bool isPastSwingLimit() { return m_solveSwingLimit; }
294
295 btScalar getDamping() const { return m_damping; }
296 void setDamping(btScalar damping) { m_damping = damping; }
297
298 void enableMotor(bool b) { m_bMotorEnabled = b; }
299 bool isMotorEnabled() const { return m_bMotorEnabled; }
300 btScalar getMaxMotorImpulse() const { return m_maxMotorImpulse; }
301 bool isMaxMotorImpulseNormalized() const { return m_bNormalizedMotorStrength; }
302 void setMaxMotorImpulse(btScalar maxMotorImpulse)
303 {
304 m_maxMotorImpulse = maxMotorImpulse;
305 m_bNormalizedMotorStrength = false;
306 }
308 {
309 m_maxMotorImpulse = maxMotorImpulse;
310 m_bNormalizedMotorStrength = true;
311 }
312
313 btScalar getFixThresh() { return m_fixThresh; }
314 void setFixThresh(btScalar fixThresh) { m_fixThresh = fixThresh; }
315
316 // setMotorTarget:
317 // q: the desired rotation of bodyA wrt bodyB.
318 // note: if q violates the joint limits, the internal target is clamped to avoid conflicting impulses (very bad for stability)
319 // note: don't forget to enableMotor()
320 void setMotorTarget(const btQuaternion& q);
321 const btQuaternion& getMotorTarget() const { return m_qTarget; }
322
323 // same as above, but q is the desired rotation of frameA wrt frameB in constraint space
324 void setMotorTargetInConstraintSpace(const btQuaternion& q);
325
326 btVector3 GetPointForAngle(btScalar fAngleInRadians, btScalar fLength) const;
327
330 virtual void setParam(int num, btScalar value, int axis = -1);
331
332 virtual void setFrames(const btTransform& frameA, const btTransform& frameB);
333
335 {
336 return m_rbAFrame;
337 }
338
340 {
341 return m_rbBFrame;
342 }
343
345 virtual btScalar getParam(int num, int axis = -1) const;
346
347 int getFlags() const
348 {
349 return m_flags;
350 }
351
352 virtual int calculateSerializeBufferSize() const;
353
355 virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
356};
357
359{
363
364 //limits
371
372 double m_damping;
373};
374
375#ifdef BT_BACKWARDS_COMPATIBLE_SERIALIZATION
378{
382
383 //limits
390
392
393 char m_pad[4];
394};
395#endif //BT_BACKWARDS_COMPATIBLE_SERIALIZATION
396//
397
399{
400 return sizeof(btConeTwistConstraintData2);
401}
402
404SIMD_FORCE_INLINE const char* btConeTwistConstraint::serialize(void* dataBuffer, btSerializer* serializer) const
405{
407 btTypedConstraint::serialize(&cone->m_typeConstraintData, serializer);
408
409 m_rbAFrame.serialize(cone->m_rbAFrame);
410 m_rbBFrame.serialize(cone->m_rbBFrame);
411
412 cone->m_swingSpan1 = m_swingSpan1;
413 cone->m_swingSpan2 = m_swingSpan2;
414 cone->m_twistSpan = m_twistSpan;
415 cone->m_limitSoftness = m_limitSoftness;
416 cone->m_biasFactor = m_biasFactor;
417 cone->m_relaxationFactor = m_relaxationFactor;
418 cone->m_damping = m_damping;
419
421}
422
423#endif //BT_CONETWISTCONSTRAINT_H
btConeTwistFlags
@ BT_CONETWIST_FLAGS_LIN_CFM
@ BT_CONETWIST_FLAGS_LIN_ERP
@ BT_CONETWIST_FLAGS_ANG_CFM
#define btConeTwistConstraintData2
#define btConeTwistConstraintDataName
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:314
#define ATTRIBUTE_ALIGNED16(a)
Definition: btScalar.h:99
#define SIMD_FORCE_INLINE
Definition: btScalar.h:98
#define btAssert(x)
Definition: btScalar.h:153
btConeTwistConstraint can be used to simulate ragdoll joints (upper arm, leg etc)
const btRigidBody & getRigidBodyB() const
bool isMaxMotorImpulseNormalized() const
const btQuaternion & getMotorTarget() const
const btTransform & getBFrame() const
btScalar getLimit(int limitIndex) const
btScalar getSwingSpan1() const
btScalar getBiasFactor() const
void setLimit(btScalar _swingSpan1, btScalar _swingSpan2, btScalar _twistSpan, btScalar _softness=1.f, btScalar _biasFactor=0.3f, btScalar _relaxationFactor=1.0f)
void setAngularOnly(bool angularOnly)
virtual int calculateSerializeBufferSize() const
btScalar getTwistAngle() const
void setLimit(int limitIndex, btScalar limitValue)
void setMaxMotorImpulse(btScalar maxMotorImpulse)
const btRigidBody & getRigidBodyA() const
void setFixThresh(btScalar fixThresh)
btScalar getLimitSoftness() const
const btTransform & getFrameOffsetB() const
void setMaxMotorImpulseNormalized(btScalar maxMotorImpulse)
btScalar getSwingSpan2() const
const btTransform & getAFrame() const
void setDamping(btScalar damping)
btScalar getRelaxationFactor() const
const btTransform & getFrameOffsetA() const
virtual const char * serialize(void *dataBuffer, btSerializer *serializer) const
fills the dataBuffer and returns the struct name (and 0 on failure)
btScalar getMaxMotorImpulse() const
Jacobian entry is an abstraction that allows to describe constraints it can be used in combination wi...
The btMatrix3x3 class implements a 3x3 rotation matrix, to perform linear algebra in combination with...
Definition: btMatrix3x3.h:50
The btQuaternion implements quaternion to perform linear algebra rotations in combination with btMatr...
Definition: btQuaternion.h:50
The btRigidBody is the main class for rigid body objects.
Definition: btRigidBody.h:60
virtual const char * serialize(void *dataBuffer, class btSerializer *serializer) const
fills the dataBuffer and returns the struct name (and 0 on failure)
virtual int calculateSerializeBufferSize() const
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition: btTransform.h:30
void serialize(struct btTransformData &dataOut) const
Definition: btTransform.h:257
TypedConstraint is the baseclass for Bullet constraints and vehicles.
virtual const char * serialize(void *dataBuffer, btSerializer *serializer) const
fills the dataBuffer and returns the struct name (and 0 on failure)
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:82
this structure is not used, except for loading pre-2.82 .bullet files
btTypedConstraintData m_typeConstraintData
btTransformFloatData m_rbBFrame
btTransformFloatData m_rbAFrame
btTypedConstraintDoubleData m_typeConstraintData
The btSolverBody is an internal datastructure for the constraint solver. Only necessary data is packe...
Definition: btSolverBody.h:105
for serialization
Definition: btTransform.h:246
this structure is not used, except for loading pre-2.82 .bullet files