Bullet Collision Detection & Physics Library
btConcaveShape.h
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#ifndef BT_CONCAVE_SHAPE_H
17#define BT_CONCAVE_SHAPE_H
18
19#include "btCollisionShape.h"
21#include "btTriangleCallback.h"
22
25typedef enum PHY_ScalarType
26{
34
39{
40protected:
42
43public:
45
47
48 virtual ~btConcaveShape();
49
50 virtual void processAllTriangles(btTriangleCallback * callback, const btVector3& aabbMin, const btVector3& aabbMax) const = 0;
51
52 virtual btScalar getMargin() const
53 {
54 return m_collisionMargin;
55 }
56 virtual void setMargin(btScalar collisionMargin)
57 {
58 m_collisionMargin = collisionMargin;
59 }
60};
61
62#endif //BT_CONCAVE_SHAPE_H
PHY_ScalarType
PHY_ScalarType enumerates possible scalar types.
@ PHY_FLOAT
@ PHY_UCHAR
@ PHY_FIXEDPOINT88
@ PHY_DOUBLE
@ PHY_SHORT
@ PHY_INTEGER
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:314
#define ATTRIBUTE_ALIGNED16(a)
Definition: btScalar.h:99
The btCollisionShape class provides an interface for collision shapes that can be shared among btColl...
The btConcaveShape class provides an interface for non-moving (static) concave shapes.
virtual btScalar getMargin() const
virtual void setMargin(btScalar collisionMargin)
btScalar m_collisionMargin
BT_DECLARE_ALIGNED_ALLOCATOR()
virtual void processAllTriangles(btTriangleCallback *callback, const btVector3 &aabbMin, const btVector3 &aabbMax) const =0
The btTriangleCallback provides a callback for each overlapping triangle when calling processAllTrian...
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:82