Bullet Collision Detection & Physics Library
btCollisionWorldImporter.h
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2014 Erwin Coumans http://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#ifndef BT_COLLISION_WORLD_IMPORTER_H
17#define BT_COLLISION_WORLD_IMPORTER_H
18
23
27
28struct ConstraintInput;
35class btOptimizedBvh;
46
48{
49protected:
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82
83 //methods
84
85 char* duplicateName(const char* name);
86
88
89public:
91
93
95
98 virtual void deleteAllData();
99
100 void setVerboseMode(int verboseMode)
101 {
102 m_verboseMode = verboseMode;
103 }
104
105 int getVerboseMode() const
106 {
107 return m_verboseMode;
108 }
109
110 // query for data
111 int getNumCollisionShapes() const;
113 int getNumRigidBodies() const;
114 btCollisionObject* getRigidBodyByIndex(int index) const;
115
116 int getNumBvhs() const;
117 btOptimizedBvh* getBvhByIndex(int index) const;
118 int getNumTriangleInfoMaps() const;
120
121 // queris involving named objects
122 btCollisionShape* getCollisionShapeByName(const char* name);
124
125 const char* getNameForPointer(const void* ptr) const;
126
128
129 //bodies
130
131 virtual btCollisionObject* createCollisionObject(const btTransform& startTransform, btCollisionShape* shape, const char* bodyName);
132
134
135 virtual btCollisionShape* createPlaneShape(const btVector3& planeNormal, btScalar planeConstant);
136 virtual btCollisionShape* createBoxShape(const btVector3& halfExtents);
138 virtual btCollisionShape* createCapsuleShapeX(btScalar radius, btScalar height);
139 virtual btCollisionShape* createCapsuleShapeY(btScalar radius, btScalar height);
140 virtual btCollisionShape* createCapsuleShapeZ(btScalar radius, btScalar height);
141
145 virtual btCollisionShape* createConeShapeX(btScalar radius, btScalar height);
146 virtual btCollisionShape* createConeShapeY(btScalar radius, btScalar height);
147 virtual btCollisionShape* createConeShapeZ(btScalar radius, btScalar height);
151#ifdef SUPPORT_GIMPACT_SHAPE_IMPORT
152 virtual btGImpactMeshShape* createGimpactShape(btStridingMeshInterface* trimesh);
153#endif //SUPPORT_GIMPACT_SHAPE_IMPORT
155
157 virtual class btCompoundShape* createCompoundShape();
158 virtual class btScaledBvhTriangleMeshShape* createScaledTrangleMeshShape(btBvhTriangleMeshShape* meshShape, const btVector3& localScalingbtBvhTriangleMeshShape);
159
160 virtual class btMultiSphereShape* createMultiSphereShape(const btVector3* positions, const btScalar* radi, int numSpheres);
161
163
167};
168
169#endif //BT_WORLD_IMPORTER_H
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:314
The btBvhTriangleMeshShape is a static-triangle mesh shape, it can only be used for fixed/non-moving ...
btCollisionObject can be used to manage collision detection objects.
The btCollisionShape class provides an interface for collision shapes that can be shared among btColl...
btAlignedObjectArray< btOptimizedBvh * > m_allocatedBvhs
virtual void deleteAllData()
delete all memory collision shapes, rigid bodies, constraints etc.
virtual btStridingMeshInterfaceData * createStridingMeshInterfaceData(btStridingMeshInterfaceData *interfaceData)
virtual btOptimizedBvh * createOptimizedBvh()
acceleration and connectivity structures
btAlignedObjectArray< btTriangleIndexVertexArray * > m_allocatedTriangleIndexArrays
virtual btCollisionShape * createCylinderShapeX(btScalar radius, btScalar height)
bool convertAllObjects(btBulletSerializedArrays *arrays)
btCollisionShape * getCollisionShapeByName(const char *name)
virtual btCollisionShape * createPlaneShape(const btVector3 &planeNormal, btScalar planeConstant)
shapes
char * duplicateName(const char *name)
virtual class btTriangleIndexVertexArray * createTriangleMeshContainer()
btCollisionShape * convertCollisionShape(btCollisionShapeData *shapeData)
void setVerboseMode(int verboseMode)
virtual btCollisionShape * createConeShapeZ(btScalar radius, btScalar height)
btTriangleInfoMap * getTriangleInfoMapByIndex(int index) const
btAlignedObjectArray< btCollisionObject * > m_allocatedRigidBodies
virtual class btCompoundShape * createCompoundShape()
virtual class btMultiSphereShape * createMultiSphereShape(const btVector3 *positions, const btScalar *radi, int numSpheres)
btHashMap< btHashPtr, btCollisionShape * > m_shapeMap
virtual btCollisionShape * createConeShapeY(btScalar radius, btScalar height)
virtual btCollisionShape * createSphereShape(btScalar radius)
btHashMap< btHashPtr, btTriangleInfoMap * > m_timMap
btCollisionShape * getCollisionShapeByIndex(int index)
virtual btCollisionShape * createBoxShape(const btVector3 &halfExtents)
btAlignedObjectArray< btVector3DoubleData * > m_doubleVertexArrays
virtual btCollisionShape * createCylinderShapeZ(btScalar radius, btScalar height)
virtual class btConvexHullShape * createConvexHullShape()
btAlignedObjectArray< int * > m_indexArrays
const char * getNameForPointer(const void *ptr) const
virtual btTriangleInfoMap * createTriangleInfoMap()
virtual btCollisionShape * createConeShapeX(btScalar radius, btScalar height)
btHashMap< btHashString, btCollisionShape * > m_nameShapeMap
btCollisionObject * getCollisionObjectByName(const char *name)
btAlignedObjectArray< char * > m_allocatedNames
virtual btBvhTriangleMeshShape * createBvhTriangleMeshShape(btStridingMeshInterface *trimesh, btOptimizedBvh *bvh)
btAlignedObjectArray< short int * > m_shortIndexArrays
btAlignedObjectArray< btStridingMeshInterfaceData * > m_allocatedbtStridingMeshInterfaceDatas
btOptimizedBvh * getBvhByIndex(int index) const
btHashMap< btHashString, btCollisionObject * > m_nameColObjMap
btCollisionObject * getRigidBodyByIndex(int index) const
btHashMap< btHashPtr, btOptimizedBvh * > m_bvhMap
btHashMap< btHashPtr, const char * > m_objectNameMap
btAlignedObjectArray< btCollisionObject * > m_allocatedCollisionObjects
virtual btCollisionShape * createConvexTriangleMeshShape(btStridingMeshInterface *trimesh)
virtual class btScaledBvhTriangleMeshShape * createScaledTrangleMeshShape(btBvhTriangleMeshShape *meshShape, const btVector3 &localScalingbtBvhTriangleMeshShape)
virtual btCollisionShape * createCylinderShapeY(btScalar radius, btScalar height)
virtual btCollisionShape * createCapsuleShapeY(btScalar radius, btScalar height)
virtual btCollisionShape * createCapsuleShapeZ(btScalar radius, btScalar height)
btAlignedObjectArray< btVector3FloatData * > m_floatVertexArrays
btAlignedObjectArray< btTriangleInfoMap * > m_allocatedTriangleInfoMaps
virtual btCollisionObject * createCollisionObject(const btTransform &startTransform, btCollisionShape *shape, const char *bodyName)
those virtuals are called by load and can be overridden by the user
virtual btTriangleIndexVertexArray * createMeshInterface(btStridingMeshInterfaceData &meshData)
btHashMap< btHashPtr, btCollisionObject * > m_bodyMap
btCollisionWorldImporter(btCollisionWorld *world)
btAlignedObjectArray< unsigned char * > m_charIndexArrays
btAlignedObjectArray< btCollisionShape * > m_allocatedCollisionShapes
virtual btCollisionShape * createCapsuleShapeX(btScalar radius, btScalar height)
CollisionWorld is interface and container for the collision detection.
The btCompoundShape allows to store multiple other btCollisionShapes This allows for moving concave c...
btConeTwistConstraint can be used to simulate ragdoll joints (upper arm, leg etc)
The btConvexHullShape implements an implicit convex hull of an array of vertices.
This class manages a mesh supplied by the btStridingMeshInterface interface.
The btGeatConstraint will couple the angular velocity for two bodies around given local axis and rati...
btGeneric6DofConstraint between two rigidbodies each with a pivotpoint that descibes the axis locatio...
Generic 6 DOF constraint that allows to set spring motors to any translational and rotational DOF.
hinge constraint between two rigidbodies each with a pivotpoint that descibes the axis location in lo...
The btMultiSphereShape represents the convex hull of a collection of spheres.
The btOptimizedBvh extends the btQuantizedBvh to create AABB tree for triangle meshes,...
point to point constraint between two rigidbodies each with a pivotpoint that descibes the 'ballsocke...
The btScaledBvhTriangleMeshShape allows to instance a scaled version of an existing btBvhTriangleMesh...
The btStridingMeshInterface is the interface class for high performance generic access to triangle me...
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition: btTransform.h:30
The btTriangleIndexVertexArray allows to access multiple triangle meshes, by indexing into existing t...
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:82
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
The btTriangleInfoMap stores edge angle information for some triangles. You can compute this informat...