Bullet Collision Detection & Physics Library
btCollisionDispatcherMt.cpp
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
18
20
27
29 : btCollisionDispatcher(config)
30{
33
34 m_batchUpdating = false;
35 m_grainSize = grainSize; // iterations per task
36}
37
39{
40 //optional relative contact breaking threshold, turned on by default (use setDispatcherFlags to switch off feature for improved performance)
41
44
45 btScalar contactProcessingThreshold = btMin(body0->getContactProcessingThreshold(), body1->getContactProcessingThreshold());
46
48 if (NULL == mem)
49 {
50 //we got a pool memory overflow, by default we fallback to dynamically allocate memory. If we require a contiguous contact pool then assert.
52 {
53 mem = btAlignedAlloc(sizeof(btPersistentManifold), 16);
54 }
55 else
56 {
57 btAssert(0);
58 //make sure to increase the m_defaultMaxPersistentManifoldPoolSize in the btDefaultCollisionConstructionInfo/btDefaultCollisionConfiguration
59 return 0;
60 }
61 }
62 btPersistentManifold* manifold = new (mem) btPersistentManifold(body0, body1, 0, contactBreakingThreshold, contactProcessingThreshold);
63 if (!m_batchUpdating)
64 {
65 // batch updater will update manifold pointers array after finishing, so
66 // only need to update array when not batch-updating
67 //btAssert( !btThreadsAreRunning() );
68 manifold->m_index1a = m_manifoldsPtr.size();
69 m_manifoldsPtr.push_back(manifold);
70 }
71 else
72 {
74 }
75
76 return manifold;
77}
78
80{
81 //btAssert( !btThreadsAreRunning() );
82
83 if (!m_batchUpdating)
84 {
85 clearManifold(manifold);
86 // batch updater will update manifold pointers array after finishing, so
87 // only need to update array when not batch-updating
88 int findIndex = manifold->m_index1a;
89 btAssert(findIndex < m_manifoldsPtr.size());
90 m_manifoldsPtr.swap(findIndex, m_manifoldsPtr.size() - 1);
91 m_manifoldsPtr[findIndex]->m_index1a = findIndex;
93 } else {
95 return;
96 }
97
98 manifold->~btPersistentManifold();
100 {
102 }
103 else
104 {
105 btAlignedFree(manifold);
106 }
107}
108
110{
115
117 {
118 mPairArray = NULL;
119 mCallback = NULL;
120 mDispatcher = NULL;
121 mInfo = NULL;
122 }
123 void forLoop(int iBegin, int iEnd) const
124 {
125 for (int i = iBegin; i < iEnd; ++i)
126 {
127 btBroadphasePair* pair = &mPairArray[i];
128 mCallback(*pair, *mDispatcher, *mInfo);
129 }
130 }
131};
132
134{
135 const int pairCount = pairCache->getNumOverlappingPairs();
136 if (pairCount == 0)
137 {
138 return;
139 }
141 updater.mCallback = getNearCallback();
142 updater.mPairArray = pairCache->getOverlappingPairArrayPtr();
143 updater.mDispatcher = this;
144 updater.mInfo = &info;
145
146 m_batchUpdating = true;
147 btParallelFor(0, pairCount, m_grainSize, updater);
148 m_batchUpdating = false;
149
150 // merge new manifolds, if any
151 for (int i = 0; i < m_batchManifoldsPtr.size(); ++i)
152 {
154
155 for (int j = 0; j < batchManifoldsPtr.size(); ++j)
156 {
157 m_manifoldsPtr.push_back(batchManifoldsPtr[j]);
158 }
159
160 batchManifoldsPtr.resizeNoInitialize(0);
161 }
162
163 // remove batched remove manifolds.
164 for (int i = 0; i < m_batchReleasePtr.size(); ++i)
165 {
167 for (int j = 0; j < batchManifoldsPtr.size(); ++j)
168 {
169 releaseManifold(batchManifoldsPtr[j]);
170 }
171 batchManifoldsPtr.resizeNoInitialize(0);
172 }
173
174 // update the indices (used when releasing manifolds)
175 for (int i = 0; i < m_manifoldsPtr.size(); ++i)
176 {
177 m_manifoldsPtr[i]->m_index1a = i;
178 }
179}
#define btAlignedFree(ptr)
#define btAlignedAlloc(size, alignment)
void(* btNearCallback)(btBroadphasePair &collisionPair, btCollisionDispatcher &dispatcher, const btDispatcherInfo &dispatchInfo)
user can override this nearcallback for collision filtering and more finegrained control over collisi...
btScalar gContactBreakingThreshold
const T & btMin(const T &a, const T &b)
Definition: btMinMax.h:21
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:314
#define btAssert(x)
Definition: btScalar.h:153
unsigned int btGetCurrentThreadIndex()
Definition: btThreads.cpp:290
btITaskScheduler * btGetTaskScheduler()
Definition: btThreads.cpp:407
void btParallelFor(int iBegin, int iEnd, int grainSize, const btIParallelForBody &body)
Definition: btThreads.cpp:412
void resizeNoInitialize(int newsize)
resize changes the number of elements in the array.
int size() const
return the number of elements in the array
void resize(int newsize, const T &fillData=T())
void swap(int index0, int index1)
void push_back(const T &_Val)
btCollisionConfiguration allows to configure Bullet collision detection stack allocator size,...
btAlignedObjectArray< btAlignedObjectArray< btPersistentManifold * > > m_batchReleasePtr
virtual btPersistentManifold * getNewManifold(const btCollisionObject *body0, const btCollisionObject *body1) BT_OVERRIDE
btAlignedObjectArray< btAlignedObjectArray< btPersistentManifold * > > m_batchManifoldsPtr
virtual void dispatchAllCollisionPairs(btOverlappingPairCache *pairCache, const btDispatcherInfo &info, btDispatcher *dispatcher) BT_OVERRIDE
btCollisionDispatcherMt(btCollisionConfiguration *config, int grainSize=40)
virtual void releaseManifold(btPersistentManifold *manifold) BT_OVERRIDE
btCollisionDispatcher supports algorithms that handle ConvexConvex and ConvexConcave collision pairs.
btNearCallback getNearCallback() const
virtual void clearManifold(btPersistentManifold *manifold)
btAlignedObjectArray< btPersistentManifold * > m_manifoldsPtr
btPoolAllocator * m_persistentManifoldPoolAllocator
btCollisionObject can be used to manage collision detection objects.
btScalar getContactProcessingThreshold() const
const btCollisionShape * getCollisionShape() const
virtual btScalar getContactBreakingThreshold(btScalar defaultContactThresholdFactor) const
The btDispatcher interface class can be used in combination with broadphase to dispatch calculations ...
Definition: btDispatcher.h:77
The btOverlappingPairCache provides an interface for overlapping pair management (add,...
virtual int getNumOverlappingPairs() const =0
virtual btBroadphasePair * getOverlappingPairArrayPtr()=0
btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping...
void freeMemory(void *ptr)
bool validPtr(void *ptr)
void * allocate(int size)
void forLoop(int iBegin, int iEnd) const
btCollisionDispatcher * mDispatcher
The btBroadphasePair class contains a pair of aabb-overlapping objects.