16#ifndef BT_COLLISION_ALGORITHM_H
17#define BT_COLLISION_ALGORITHM_H
btAlignedObjectArray< btPersistentManifold * > btManifoldArray
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
The btAlignedObjectArray template class uses a subset of the stl::vector interface for its methods It...
btCollisionAlgorithm is an collision interface that is compatible with the Broadphase and btDispatche...
btDispatcher * m_dispatcher
virtual void getAllContactManifolds(btManifoldArray &manifoldArray)=0
virtual void processCollision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)=0
virtual ~btCollisionAlgorithm()
virtual btScalar calculateTimeOfImpact(btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)=0
btCollisionObject can be used to manage collision detection objects.
The btDispatcher interface class can be used in combination with broadphase to dispatch calculations ...
btManifoldResult is a helper class to manage contact results.
btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping...
The btBroadphaseProxy is the main class that can be used with the Bullet broadphases.
btCollisionAlgorithmConstructionInfo()
btCollisionAlgorithmConstructionInfo(btDispatcher *dispatcher, int temp)
btPersistentManifold * m_manifold
btDispatcher * m_dispatcher1