Bullet Collision Detection & Physics Library
btCapsuleShape.h
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#ifndef BT_CAPSULE_SHAPE_H
17#define BT_CAPSULE_SHAPE_H
18
21
27{
28protected:
30
31protected:
34
35public:
37
38 btCapsuleShape(btScalar radius, btScalar height);
39
41 virtual void calculateLocalInertia(btScalar mass, btVector3 & inertia) const;
42
44 virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const;
45
46 virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const;
47
48 virtual void setMargin(btScalar collisionMargin)
49 {
50 //don't override the margin for capsules, their entire radius == margin
51 (void)collisionMargin;
52 }
53
54 virtual void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
55 {
56 btVector3 halfExtents(getRadius(), getRadius(), getRadius());
57 halfExtents[m_upAxis] = getRadius() + getHalfHeight();
58 btMatrix3x3 abs_b = t.getBasis().absolute();
59 btVector3 center = t.getOrigin();
60 btVector3 extent = halfExtents.dot3(abs_b[0], abs_b[1], abs_b[2]);
61
62 aabbMin = center - extent;
63 aabbMax = center + extent;
64 }
65
66 virtual const char* getName() const
67 {
68 return "CapsuleShape";
69 }
70
71 int getUpAxis() const
72 {
73 return m_upAxis;
74 }
75
77 {
78 int radiusAxis = (m_upAxis + 2) % 3;
79 return m_implicitShapeDimensions[radiusAxis];
80 }
81
83 {
84 return m_implicitShapeDimensions[m_upAxis];
85 }
86
87 virtual void setLocalScaling(const btVector3& scaling)
88 {
89 btVector3 unScaledImplicitShapeDimensions = m_implicitShapeDimensions / m_localScaling;
91 m_implicitShapeDimensions = (unScaledImplicitShapeDimensions * scaling);
92 //update m_collisionMargin, since entire radius==margin
93 int radiusAxis = (m_upAxis + 2) % 3;
94 m_collisionMargin = m_implicitShapeDimensions[radiusAxis];
95 }
96
98 {
99 btVector3 aniDir(0, 0, 0);
100 aniDir[getUpAxis()] = 1;
101 return aniDir;
102 }
103
104 virtual int calculateSerializeBufferSize() const;
105
107 virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
108
109 SIMD_FORCE_INLINE void deSerializeFloat(struct btCapsuleShapeData * dataBuffer);
110};
111
115{
116public:
117 btCapsuleShapeX(btScalar radius, btScalar height);
118
119 //debugging
120 virtual const char* getName() const
121 {
122 return "CapsuleX";
123 }
124};
125
129{
130public:
131 btCapsuleShapeZ(btScalar radius, btScalar height);
132
133 //debugging
134 virtual const char* getName() const
135 {
136 return "CapsuleZ";
137 }
138};
139
142{
144
146
147 char m_padding[4];
148};
149
151{
152 return sizeof(btCapsuleShapeData);
153}
154
156SIMD_FORCE_INLINE const char* btCapsuleShape::serialize(void* dataBuffer, btSerializer* serializer) const
157{
158 btCapsuleShapeData* shapeData = (btCapsuleShapeData*)dataBuffer;
159
161
162 shapeData->m_upAxis = m_upAxis;
163
164 // Fill padding with zeros to appease msan.
165 shapeData->m_padding[0] = 0;
166 shapeData->m_padding[1] = 0;
167 shapeData->m_padding[2] = 0;
168 shapeData->m_padding[3] = 0;
169
170 return "btCapsuleShapeData";
171}
172
174{
178 //it is best to already pre-allocate the matching btCapsuleShape*(X/Z) version to match m_upAxis
179 m_upAxis = dataBuffer->m_upAxis;
180}
181
182#endif //BT_CAPSULE_SHAPE_H
@ CAPSULE_SHAPE_PROXYTYPE
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:314
#define ATTRIBUTE_ALIGNED16(a)
Definition: btScalar.h:99
#define SIMD_FORCE_INLINE
Definition: btScalar.h:98
btCapsuleShapeX represents a capsule around the Z axis the total height is height+2*radius,...
btCapsuleShapeX(btScalar radius, btScalar height)
virtual const char * getName() const
btCapsuleShapeZ represents a capsule around the Z axis the total height is height+2*radius,...
virtual const char * getName() const
btCapsuleShapeZ(btScalar radius, btScalar height)
The btCapsuleShape represents a capsule around the Y axis, there is also the btCapsuleShapeX aligned ...
btCapsuleShape()
only used for btCapsuleShapeZ and btCapsuleShapeX subclasses.
btScalar getRadius() const
virtual int calculateSerializeBufferSize() const
virtual void getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const
getAabb's default implementation is brute force, expected derived classes to implement a fast dedicat...
void deSerializeFloat(struct btCapsuleShapeData *dataBuffer)
int getUpAxis() const
virtual void setLocalScaling(const btVector3 &scaling)
BT_DECLARE_ALIGNED_ALLOCATOR()
virtual const char * serialize(void *dataBuffer, btSerializer *serializer) const
fills the dataBuffer and returns the struct name (and 0 on failure)
virtual const char * getName() const
btScalar getHalfHeight() const
virtual void setMargin(btScalar collisionMargin)
virtual btVector3 getAnisotropicRollingFrictionDirection() const
the getAnisotropicRollingFrictionDirection can be used in combination with setAnisotropicFriction See...
The btConvexInternalShape is an internal base class, shared by most convex shape implementations.
virtual const char * serialize(void *dataBuffer, btSerializer *serializer) const
fills the dataBuffer and returns the struct name (and 0 on failure)
virtual void setLocalScaling(const btVector3 &scaling)
The btMatrix3x3 class implements a 3x3 rotation matrix, to perform linear algebra in combination with...
Definition: btMatrix3x3.h:50
btMatrix3x3 absolute() const
Return the matrix with all values non negative.
Definition: btMatrix3x3.h:1028
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition: btTransform.h:30
btMatrix3x3 & getBasis()
Return the basis matrix for the rotation.
Definition: btTransform.h:109
btVector3 & getOrigin()
Return the origin vector translation.
Definition: btTransform.h:114
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:82
void deSerializeFloat(const struct btVector3FloatData &dataIn)
Definition: btVector3.h:1298
btVector3 dot3(const btVector3 &v0, const btVector3 &v1, const btVector3 &v2) const
Definition: btVector3.h:720
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
btConvexInternalShapeData m_convexInternalShapeData
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
btVector3FloatData m_implicitShapeDimensions