Bullet Collision Detection & Physics Library
btBvhTriangleMeshShape.h
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#ifndef BT_BVH_TRIANGLE_MESH_SHAPE_H
17#define BT_BVH_TRIANGLE_MESH_SHAPE_H
18
19#include "btTriangleMeshShape.h"
20#include "btOptimizedBvh.h"
22#include "btTriangleInfoMap.h"
23
36{
39
42#ifdef __clang__
43 bool m_pad[11] __attribute__((unused));
44#else
45 bool m_pad[11];
46#endif
47
48public:
50
51 btBvhTriangleMeshShape(btStridingMeshInterface * meshInterface, bool useQuantizedAabbCompression, bool buildBvh = true);
52
54 btBvhTriangleMeshShape(btStridingMeshInterface * meshInterface, bool useQuantizedAabbCompression, const btVector3& bvhAabbMin, const btVector3& bvhAabbMax, bool buildBvh = true);
55
57
58 bool getOwnsBvh() const
59 {
60 return m_ownsBvh;
61 }
62
63 void performRaycast(btTriangleCallback * callback, const btVector3& raySource, const btVector3& rayTarget);
64 void performConvexcast(btTriangleCallback * callback, const btVector3& boxSource, const btVector3& boxTarget, const btVector3& boxMin, const btVector3& boxMax);
65
66 virtual void processAllTriangles(btTriangleCallback * callback, const btVector3& aabbMin, const btVector3& aabbMax) const;
67
68 void refitTree(const btVector3& aabbMin, const btVector3& aabbMax);
69
71 void partialRefitTree(const btVector3& aabbMin, const btVector3& aabbMax);
72
73 //debugging
74 virtual const char* getName() const { return "BVHTRIANGLEMESH"; }
75
76 virtual void setLocalScaling(const btVector3& scaling);
77
79 {
80 return m_bvh;
81 }
82
83 void setOptimizedBvh(btOptimizedBvh * bvh, const btVector3& localScaling = btVector3(1, 1, 1));
84
85 void buildOptimizedBvh();
86
88 {
89 return m_useQuantizedAabbCompression;
90 }
91
92 void setTriangleInfoMap(btTriangleInfoMap * triangleInfoMap)
93 {
94 m_triangleInfoMap = triangleInfoMap;
95 }
96
98 {
99 return m_triangleInfoMap;
100 }
101
103 {
104 return m_triangleInfoMap;
105 }
106
107 virtual int calculateSerializeBufferSize() const;
108
110 virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
111
112 virtual void serializeSingleBvh(btSerializer * serializer) const;
113
114 virtual void serializeSingleTriangleInfoMap(btSerializer * serializer) const;
115};
116
117// clang-format off
118
121{
123
125
128
130
132
133 char m_pad3[4];
134
135};
136
137// clang-format on
138
140{
141 return sizeof(btTriangleMeshShapeData);
142}
143
144#endif //BT_BVH_TRIANGLE_MESH_SHAPE_H
#define ATTRIBUTE_ALIGNED16(a)
Definition: btScalar.h:99
#define SIMD_FORCE_INLINE
Definition: btScalar.h:98
The btBvhTriangleMeshShape is a static-triangle mesh shape, it can only be used for fixed/non-moving ...
virtual const char * getName() const
btTriangleInfoMap * m_triangleInfoMap
btTriangleInfoMap * getTriangleInfoMap()
bool usesQuantizedAabbCompression() const
btOptimizedBvh * getOptimizedBvh()
virtual int calculateSerializeBufferSize() const
const btTriangleInfoMap * getTriangleInfoMap() const
void setTriangleInfoMap(btTriangleInfoMap *triangleInfoMap)
The btOptimizedBvh extends the btQuantizedBvh to create AABB tree for triangle meshes,...
The btStridingMeshInterface is the interface class for high performance generic access to triangle me...
The btTriangleCallback provides a callback for each overlapping triangle when calling processAllTrian...
The btTriangleMeshShape is an internal concave triangle mesh interface. Don't use this class directly...
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:82
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
The btTriangleInfoMap stores edge angle information for some triangles. You can compute this informat...
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
btStridingMeshInterfaceData m_meshInterface
btQuantizedBvhDoubleData * m_quantizedDoubleBvh
btQuantizedBvhFloatData * m_quantizedFloatBvh
btCollisionShapeData m_collisionShapeData
btTriangleInfoMapData * m_triangleInfoMap