Bullet Collision Detection & Physics Library
btBulletFile.h
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1/*
2bParse
3Copyright (c) 2006-2010 Charlie C & Erwin Coumans http://gamekit.googlecode.com
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#ifndef BT_BULLET_FILE_H
17#define BT_BULLET_FILE_H
18
19#include "bFile.h"
21#include "bDefines.h"
22
24
25namespace bParse
26{
27// ----------------------------------------------------- //
28class btBulletFile : public bFile
29{
30protected:
31 char* m_DnaCopy;
32
33public:
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59 btBulletFile(const char* fileName);
60
61 btBulletFile(char* memoryBuffer, int len);
62
63 virtual ~btBulletFile();
64
65 virtual void addDataBlock(char* dataBlock);
66
67 // experimental
68 virtual int write(const char* fileName, bool fixupPointers = false);
69
70 virtual void parse(int verboseMode);
71
72 virtual void parseData();
73
74 virtual void writeDNA(FILE* fp);
75
76 void addStruct(const char* structType, void* data, int len, void* oldPtr, int code);
77};
78}; // namespace bParse
79
80#endif //BT_BULLET_FILE_H
btAlignedObjectArray< bStructHandle * > m_dynamicsWorldInfo
btAlignedObjectArray< bStructHandle * > m_rigidBodies
virtual void parse(int verboseMode)
btAlignedObjectArray< bStructHandle * > m_triangleInfoMaps
btAlignedObjectArray< bStructHandle * > m_bvhs
virtual void addDataBlock(char *dataBlock)
btAlignedObjectArray< bStructHandle * > m_multiBodies
btAlignedObjectArray< bStructHandle * > m_constraints
btAlignedObjectArray< char * > m_dataBlocks
virtual int write(const char *fileName, bool fixupPointers=false)
btAlignedObjectArray< bStructHandle * > m_contactManifolds
virtual void parseData()
btAlignedObjectArray< bStructHandle * > m_collisionObjects
btAlignedObjectArray< bStructHandle * > m_multiBodyLinkColliders
virtual void writeDNA(FILE *fp)
btAlignedObjectArray< bStructHandle * > m_softBodies
btAlignedObjectArray< bStructHandle * > m_collisionShapes
void addStruct(const char *structType, void *data, int len, void *oldPtr, int code)
The btAlignedObjectArray template class uses a subset of the stl::vector interface for its methods It...