16#ifndef BT_BULLET_FILE_H
17#define BT_BULLET_FILE_H
68 virtual int write(
const char* fileName,
bool fixupPointers =
false);
70 virtual void parse(
int verboseMode);
76 void addStruct(
const char* structType,
void* data,
int len,
void* oldPtr,
int code);
btAlignedObjectArray< bStructHandle * > m_dynamicsWorldInfo
btAlignedObjectArray< bStructHandle * > m_rigidBodies
virtual void parse(int verboseMode)
btAlignedObjectArray< bStructHandle * > m_triangleInfoMaps
btAlignedObjectArray< bStructHandle * > m_bvhs
virtual void addDataBlock(char *dataBlock)
btAlignedObjectArray< bStructHandle * > m_multiBodies
btAlignedObjectArray< bStructHandle * > m_constraints
btAlignedObjectArray< char * > m_dataBlocks
virtual int write(const char *fileName, bool fixupPointers=false)
btAlignedObjectArray< bStructHandle * > m_contactManifolds
btAlignedObjectArray< bStructHandle * > m_collisionObjects
btAlignedObjectArray< bStructHandle * > m_multiBodyLinkColliders
virtual void writeDNA(FILE *fp)
btAlignedObjectArray< bStructHandle * > m_softBodies
btAlignedObjectArray< bStructHandle * > m_collisionShapes
void addStruct(const char *structType, void *data, int len, void *oldPtr, int code)