Bullet Collision Detection & Physics Library
btBoxBoxDetector.h
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1/*
2 * Box-Box collision detection re-distributed under the ZLib license with permission from Russell L. Smith
3 * Original version is from Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith.
4 * All rights reserved. Email: russ@q12.org Web: www.q12.org
5
6Bullet Continuous Collision Detection and Physics Library
7Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org
8
9This software is provided 'as-is', without any express or implied warranty.
10In no event will the authors be held liable for any damages arising from the use of this software.
11Permission is granted to anyone to use this software for any purpose,
12including commercial applications, and to alter it and redistribute it freely,
13subject to the following restrictions:
14
151. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
162. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
173. This notice may not be removed or altered from any source distribution.
18*/
19#ifndef BT_BOX_BOX_DETECTOR_H
20#define BT_BOX_BOX_DETECTOR_H
21
22class btBoxShape;
24
28{
31
32public:
33 btBoxBoxDetector(const btBoxShape* box1, const btBoxShape* box2);
34
35 virtual ~btBoxBoxDetector(){};
36
37 virtual void getClosestPoints(const ClosestPointInput& input, Result& output, class btIDebugDraw* debugDraw, bool swapResults = false);
38};
39
40#endif //BT_BOX_BOX_DETECTOR_H
#define output
The btBoxShape is a box primitive around the origin, its sides axis aligned with length specified by ...
Definition: btBoxShape.h:28
The btIDebugDraw interface class allows hooking up a debug renderer to visually debug simulations.
Definition: btIDebugDraw.h:27
btBoxBoxDetector wraps the ODE box-box collision detector re-distributed under the Zlib license with ...
const btBoxShape * m_box1
virtual ~btBoxBoxDetector()
const btBoxShape * m_box2
virtual void getClosestPoints(const ClosestPointInput &input, Result &output, class btIDebugDraw *debugDraw, bool swapResults=false)
btBoxBoxDetector(const btBoxShape *box1, const btBoxShape *box2)
ODE box-box collision detection is adapted to work with Bullet.
This interface is made to be used by an iterative approach to do TimeOfImpact calculations This inter...