Bullet Collision Detection & Physics Library
btBoxBoxCollisionAlgorithm.cpp
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
20#include "btBoxBoxDetector.h"
22#define USE_PERSISTENT_CONTACTS 1
23
25 : btActivatingCollisionAlgorithm(ci, body0Wrap, body1Wrap),
26 m_ownManifold(false),
27 m_manifoldPtr(mf)
28{
30 {
32 m_ownManifold = true;
33 }
34}
35
37{
38 if (m_ownManifold)
39 {
40 if (m_manifoldPtr)
42 }
43}
44
46{
47 if (!m_manifoldPtr)
48 return;
49
50 const btBoxShape* box0 = (btBoxShape*)body0Wrap->getCollisionShape();
51 const btBoxShape* box1 = (btBoxShape*)body1Wrap->getCollisionShape();
52
55#ifndef USE_PERSISTENT_CONTACTS
57#endif //USE_PERSISTENT_CONTACTS
58
61 input.m_transformA = body0Wrap->getWorldTransform();
62 input.m_transformB = body1Wrap->getWorldTransform();
63
64 btBoxBoxDetector detector(box0, box1);
65 detector.getClosestPoints(input, *resultOut, dispatchInfo.m_debugDraw);
66
67#ifdef USE_PERSISTENT_CONTACTS
68 // refreshContactPoints is only necessary when using persistent contact points. otherwise all points are newly added
69 if (m_ownManifold)
70 {
71 resultOut->refreshContactPoints();
72 }
73#endif //USE_PERSISTENT_CONTACTS
74}
75
77{
78 //not yet
79 return 1.f;
80}
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:314
#define BT_LARGE_FLOAT
Definition: btScalar.h:316
This class is not enabled yet (work-in-progress) to more aggressively activate objects.
btPersistentManifold * m_manifoldPtr
virtual btScalar calculateTimeOfImpact(btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
btBoxBoxCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo &ci)
virtual void processCollision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
The btBoxShape is a box primitive around the origin, its sides axis aligned with length specified by ...
Definition: btBoxShape.h:28
btCollisionObject can be used to manage collision detection objects.
virtual void releaseManifold(btPersistentManifold *manifold)=0
virtual bool needsCollision(const btCollisionObject *body0, const btCollisionObject *body1)=0
virtual btPersistentManifold * getNewManifold(const btCollisionObject *b0, const btCollisionObject *b1)=0
btManifoldResult is a helper class to manage contact results.
void setPersistentManifold(btPersistentManifold *manifoldPtr)
btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping...
btBoxBoxDetector wraps the ODE box-box collision detector re-distributed under the Zlib license with ...
virtual void getClosestPoints(const ClosestPointInput &input, Result &output, class btIDebugDraw *debugDraw, bool swapResults=false)
const btCollisionShape * getCollisionShape() const
const btCollisionObject * getCollisionObject() const
const btTransform & getWorldTransform() const
class btIDebugDraw * m_debugDraw
Definition: btDispatcher.h:58