139 for (
int j = 0;
j < 2;
j++)
141 for (i = 0; i != 3; ++i)
198#define USE_BANCHLESS 1
bool TestPointAgainstAabb2(const btVector3 &aabbMin1, const btVector3 &aabbMax1, const btVector3 &point)
conservative test for overlap between two aabbs
bool btRayAabb(const btVector3 &rayFrom, const btVector3 &rayTo, const btVector3 &aabbMin, const btVector3 &aabbMax, btScalar ¶m, btVector3 &normal)
int btOutcode(const btVector3 &p, const btVector3 &halfExtent)
bool TestAabbAgainstAabb2(const btVector3 &aabbMin1, const btVector3 &aabbMax1, const btVector3 &aabbMin2, const btVector3 &aabbMax2)
conservative test for overlap between two aabbs
bool btRayAabb2(const btVector3 &rayFrom, const btVector3 &rayInvDirection, const unsigned int raySign[3], const btVector3 bounds[2], btScalar &tmin, btScalar lambda_min, btScalar lambda_max)
void btTransformAabb(const btVector3 &halfExtents, btScalar margin, const btTransform &t, btVector3 &aabbMinOut, btVector3 &aabbMaxOut)
void AabbExpand(btVector3 &aabbMin, btVector3 &aabbMax, const btVector3 &expansionMin, const btVector3 &expansionMax)
unsigned testQuantizedAabbAgainstQuantizedAabb(const unsigned short int *aabbMin1, const unsigned short int *aabbMax1, const unsigned short int *aabbMin2, const unsigned short int *aabbMax2)
bool TestTriangleAgainstAabb2(const btVector3 *vertices, const btVector3 &aabbMin, const btVector3 &aabbMax)
conservative test for overlap between triangle and aabb
static btDbvtVolume bounds(btDbvtNode **leaves, int count)
void btSetMin(T &a, const T &b)
const T & btMax(const T &a, const T &b)
const T & btMin(const T &a, const T &b)
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
unsigned btSelect(unsigned condition, unsigned valueIfConditionNonZero, unsigned valueIfConditionZero)
btSelect avoids branches, which makes performance much better for consoles like Playstation 3 and XBo...
#define SIMD_FORCE_INLINE
The btMatrix3x3 class implements a 3x3 rotation matrix, to perform linear algebra in combination with...
btMatrix3x3 absolute() const
Return the matrix with all values non negative.
btVector3 can be used to represent 3D points and vectors.
const btScalar & getZ() const
Return the z value.
btVector3 dot3(const btVector3 &v0, const btVector3 &v1, const btVector3 &v2) const
void setValue(const btScalar &_x, const btScalar &_y, const btScalar &_z)
const btScalar & getY() const
Return the y value.
const btScalar & getX() const
Return the x value.