Box2D 2.4.1
A 2D physics engine for games
b2Vec2 Struct Reference

A 2D column vector. More...

#include <b2_math.h>

Public Member Functions

 b2Vec2 ()
 Default constructor does nothing (for performance).
 
 b2Vec2 (float xIn, float yIn)
 Construct using coordinates.
 
void SetZero ()
 Set this vector to all zeros.
 
void Set (float x_, float y_)
 Set this vector to some specified coordinates.
 
b2Vec2 operator- () const
 Negate this vector.
 
float operator() (int32 i) const
 Read from and indexed element.
 
float & operator() (int32 i)
 Write to an indexed element.
 
void operator+= (const b2Vec2 &v)
 Add a vector to this vector.
 
void operator-= (const b2Vec2 &v)
 Subtract a vector from this vector.
 
void operator*= (float a)
 Multiply this vector by a scalar.
 
float Length () const
 Get the length of this vector (the norm).
 
float LengthSquared () const
 
float Normalize ()
 Convert this vector into a unit vector. Returns the length.
 
bool IsValid () const
 Does this vector contain finite coordinates?
 
b2Vec2 Skew () const
 Get the skew vector such that dot(skew_vec, other) == cross(vec, other)
 

Public Attributes

float x
 
float y
 

Detailed Description

A 2D column vector.

Member Function Documentation

◆ LengthSquared()

float b2Vec2::LengthSquared ( ) const
inline

Get the length squared. For performance, use this instead of b2Vec2::Length (if possible).


The documentation for this struct was generated from the following file: