Box2D 2.4.1
A 2D physics engine for games
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A 2D column vector. More...
#include <b2_math.h>
Public Member Functions | |
b2Vec2 () | |
Default constructor does nothing (for performance). | |
b2Vec2 (float xIn, float yIn) | |
Construct using coordinates. | |
void | SetZero () |
Set this vector to all zeros. | |
void | Set (float x_, float y_) |
Set this vector to some specified coordinates. | |
b2Vec2 | operator- () const |
Negate this vector. | |
float | operator() (int32 i) const |
Read from and indexed element. | |
float & | operator() (int32 i) |
Write to an indexed element. | |
void | operator+= (const b2Vec2 &v) |
Add a vector to this vector. | |
void | operator-= (const b2Vec2 &v) |
Subtract a vector from this vector. | |
void | operator*= (float a) |
Multiply this vector by a scalar. | |
float | Length () const |
Get the length of this vector (the norm). | |
float | LengthSquared () const |
float | Normalize () |
Convert this vector into a unit vector. Returns the length. | |
bool | IsValid () const |
Does this vector contain finite coordinates? | |
b2Vec2 | Skew () const |
Get the skew vector such that dot(skew_vec, other) == cross(vec, other) | |
Public Attributes | |
float | x |
float | y |
A 2D column vector.
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inline |
Get the length squared. For performance, use this instead of b2Vec2::Length (if possible).