Box2D 2.4.1
A 2D physics engine for games
|
Ray-cast input data. The ray extends from p1 to p1 + maxFraction * (p2 - p1). More...
#include <b2_collision.h>
Public Attributes | |
b2Vec2 | p1 |
b2Vec2 | p2 |
float | maxFraction |
Ray-cast input data. The ray extends from p1 to p1 + maxFraction * (p2 - p1).