Box2D 2.4.1
A 2D physics engine for games
b2RayCastInput Struct Reference

Ray-cast input data. The ray extends from p1 to p1 + maxFraction * (p2 - p1). More...

#include <b2_collision.h>

Public Attributes

b2Vec2 p1
 
b2Vec2 p2
 
float maxFraction
 

Detailed Description

Ray-cast input data. The ray extends from p1 to p1 + maxFraction * (p2 - p1).


The documentation for this struct was generated from the following file: