Box2D 2.4.1
A 2D physics engine for games
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This is the complete list of members for b2PulleyJointDef, including all inherited members.
b2JointDef() (defined in b2JointDef) | b2JointDef | inline |
b2PulleyJointDef() (defined in b2PulleyJointDef) | b2PulleyJointDef | inline |
bodyA | b2JointDef | |
bodyB | b2JointDef | |
collideConnected | b2JointDef | |
groundAnchorA | b2PulleyJointDef | |
groundAnchorB | b2PulleyJointDef | |
Initialize(b2Body *bodyA, b2Body *bodyB, const b2Vec2 &groundAnchorA, const b2Vec2 &groundAnchorB, const b2Vec2 &anchorA, const b2Vec2 &anchorB, float ratio) | b2PulleyJointDef | |
lengthA | b2PulleyJointDef | |
lengthB | b2PulleyJointDef | |
localAnchorA | b2PulleyJointDef | |
localAnchorB | b2PulleyJointDef | |
ratio | b2PulleyJointDef | |
type | b2JointDef | |
userData | b2JointDef |