Box2D 2.4.1
A 2D physics engine for games
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This is the complete list of members for b2PrismaticJointDef, including all inherited members.
b2JointDef() (defined in b2JointDef) | b2JointDef | inline |
b2PrismaticJointDef() (defined in b2PrismaticJointDef) | b2PrismaticJointDef | inline |
bodyA | b2JointDef | |
bodyB | b2JointDef | |
collideConnected | b2JointDef | |
enableLimit | b2PrismaticJointDef | |
enableMotor | b2PrismaticJointDef | |
Initialize(b2Body *bodyA, b2Body *bodyB, const b2Vec2 &anchor, const b2Vec2 &axis) | b2PrismaticJointDef | |
localAnchorA | b2PrismaticJointDef | |
localAnchorB | b2PrismaticJointDef | |
localAxisA | b2PrismaticJointDef | |
lowerTranslation | b2PrismaticJointDef | |
maxMotorForce | b2PrismaticJointDef | |
motorSpeed | b2PrismaticJointDef | |
referenceAngle | b2PrismaticJointDef | |
type | b2JointDef | |
upperTranslation | b2PrismaticJointDef | |
userData | b2JointDef |