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    Box2D 2.4.1
    
   A 2D physics engine for games 
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#include <b2_collision.h>
Public Types | |
| enum | Type { e_circles , e_faceA , e_faceB } | 
Public Attributes | |
| b2ManifoldPoint | points [b2_maxManifoldPoints] | 
| the points of contact  | |
| b2Vec2 | localNormal | 
| not use for Type::e_points  | |
| b2Vec2 | localPoint | 
| usage depends on manifold type  | |
| Type | type | 
| int32 | pointCount | 
| the number of manifold points  | |
A manifold for two touching convex shapes. Box2D supports multiple types of contact: