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    Box2D 2.4.1
    
   A 2D physics engine for games 
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Joint definitions are used to construct joints. More...
#include <b2_joint.h>
  
Public Attributes | |
| b2JointType | type | 
| The joint type is set automatically for concrete joint types.  | |
| b2JointUserData | userData | 
| Use this to attach application specific data to your joints.  | |
| b2Body * | bodyA | 
| The first attached body.  | |
| b2Body * | bodyB | 
| The second attached body.  | |
| bool | collideConnected | 
| Set this flag to true if the attached bodies should collide.  | |
Joint definitions are used to construct joints.