Box2D 2.4.1
A 2D physics engine for games
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This is the complete list of members for b2FrictionJointDef, including all inherited members.
b2FrictionJointDef() (defined in b2FrictionJointDef) | b2FrictionJointDef | inline |
b2JointDef() (defined in b2JointDef) | b2JointDef | inline |
bodyA | b2JointDef | |
bodyB | b2JointDef | |
collideConnected | b2JointDef | |
Initialize(b2Body *bodyA, b2Body *bodyB, const b2Vec2 &anchor) | b2FrictionJointDef | |
localAnchorA | b2FrictionJointDef | |
localAnchorB | b2FrictionJointDef | |
maxForce | b2FrictionJointDef | |
maxTorque | b2FrictionJointDef | |
type | b2JointDef | |
userData | b2JointDef |