Box2D 2.4.1
A 2D physics engine for games
|
This holds contact filtering data. More...
#include <b2_fixture.h>
Public Attributes | |
uint16 | categoryBits |
The collision category bits. Normally you would just set one bit. | |
uint16 | maskBits |
int16 | groupIndex |
This holds contact filtering data.
int16 b2Filter::groupIndex |
Collision groups allow a certain group of objects to never collide (negative) or always collide (positive). Zero means no collision group. Non-zero group filtering always wins against the mask bits.
uint16 b2Filter::maskBits |
The collision mask bits. This states the categories that this shape would accept for collision.