Box2D 2.4.1
A 2D physics engine for games
|
#include <b2_world_callbacks.h>
Public Attributes | |
float | normalImpulses [b2_maxManifoldPoints] |
float | tangentImpulses [b2_maxManifoldPoints] |
int32 | count |
Contact impulses for reporting. Impulses are used instead of forces because sub-step forces may approach infinity for rigid body collisions. These match up one-to-one with the contact points in b2Manifold.