Box2D 2.4.1
A 2D physics engine for games
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#include <b2_collision.h>
Public Types | |
enum | Type { e_vertex = 0 , e_face = 1 } |
Public Attributes | |
uint8 | indexA |
Feature index on shapeA. | |
uint8 | indexB |
Feature index on shapeB. | |
uint8 | typeA |
The feature type on shapeA. | |
uint8 | typeB |
The feature type on shapeB. | |
The features that intersect to form the contact point This must be 4 bytes or less.