Box2D 2.4.1
A 2D physics engine for games
b2ContactEdge Struct Reference

#include <b2_contact.h>

Public Attributes

b2Bodyother
 provides quick access to the other body attached.
 
b2Contactcontact
 the contact
 
b2ContactEdgeprev
 the previous contact edge in the body's contact list
 
b2ContactEdgenext
 the next contact edge in the body's contact list
 

Detailed Description

A contact edge is used to connect bodies and contacts together in a contact graph where each body is a node and each contact is an edge. A contact edge belongs to a doubly linked list maintained in each attached body. Each contact has two contact nodes, one for each attached body.


The documentation for this struct was generated from the following file: