Box2D 2.4.1
A 2D physics engine for games
b2AABB Struct Reference

An axis aligned bounding box. More...

#include <b2_collision.h>

Public Member Functions

bool IsValid () const
 Verify that the bounds are sorted.
 
b2Vec2 GetCenter () const
 Get the center of the AABB.
 
b2Vec2 GetExtents () const
 Get the extents of the AABB (half-widths).
 
float GetPerimeter () const
 Get the perimeter length.
 
void Combine (const b2AABB &aabb)
 Combine an AABB into this one.
 
void Combine (const b2AABB &aabb1, const b2AABB &aabb2)
 Combine two AABBs into this one.
 
bool Contains (const b2AABB &aabb) const
 Does this aabb contain the provided AABB.
 
bool RayCast (b2RayCastOutput *output, const b2RayCastInput &input) const
 

Public Attributes

b2Vec2 lowerBound
 the lower vertex
 
b2Vec2 upperBound
 the upper vertex
 

Detailed Description

An axis aligned bounding box.


The documentation for this struct was generated from the following file: