Box2D 2.4.1
A 2D physics engine for games
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An axis aligned bounding box. More...
#include <b2_collision.h>
Public Member Functions | |
bool | IsValid () const |
Verify that the bounds are sorted. | |
b2Vec2 | GetCenter () const |
Get the center of the AABB. | |
b2Vec2 | GetExtents () const |
Get the extents of the AABB (half-widths). | |
float | GetPerimeter () const |
Get the perimeter length. | |
void | Combine (const b2AABB &aabb) |
Combine an AABB into this one. | |
void | Combine (const b2AABB &aabb1, const b2AABB &aabb2) |
Combine two AABBs into this one. | |
bool | Contains (const b2AABB &aabb) const |
Does this aabb contain the provided AABB. | |
bool | RayCast (b2RayCastOutput *output, const b2RayCastInput &input) const |
Public Attributes | |
b2Vec2 | lowerBound |
the lower vertex | |
b2Vec2 | upperBound |
the upper vertex | |
An axis aligned bounding box.