Box2D 2.4.1
A 2D physics engine for games
b2WeldJoint Class Reference

#include <b2_weld_joint.h>

Inheritance diagram for b2WeldJoint:
b2Joint

Public Member Functions

b2Vec2 GetAnchorA () const override
 Get the anchor point on bodyA in world coordinates. More...
 
b2Vec2 GetAnchorB () const override
 Get the anchor point on bodyB in world coordinates. More...
 
b2Vec2 GetReactionForce (float inv_dt) const override
 Get the reaction force on bodyB at the joint anchor in Newtons. More...
 
float GetReactionTorque (float inv_dt) const override
 Get the reaction torque on bodyB in N*m. More...
 
const b2Vec2GetLocalAnchorA () const
 The local anchor point relative to bodyA's origin.
 
const b2Vec2GetLocalAnchorB () const
 The local anchor point relative to bodyB's origin.
 
float GetReferenceAngle () const
 Get the reference angle.
 
void SetStiffness (float hz)
 Set/get stiffness in N*m.
 
float GetStiffness () const
 
void SetDamping (float damping)
 Set/get damping in N*m*s.
 
float GetDamping () const
 
void Dump () override
 Dump to b2Log. More...
 
- Public Member Functions inherited from b2Joint
b2JointType GetType () const
 Get the type of the concrete joint.
 
b2BodyGetBodyA ()
 Get the first body attached to this joint.
 
b2BodyGetBodyB ()
 Get the second body attached to this joint.
 
virtual b2Vec2 GetAnchorA () const =0
 Get the anchor point on bodyA in world coordinates. More...
 
virtual b2Vec2 GetAnchorB () const =0
 Get the anchor point on bodyB in world coordinates. More...
 
virtual b2Vec2 GetReactionForce (float inv_dt) const =0
 Get the reaction force on bodyB at the joint anchor in Newtons. More...
 
virtual float GetReactionTorque (float inv_dt) const =0
 Get the reaction torque on bodyB in N*m. More...
 
b2JointGetNext ()
 Get the next joint the world joint list.
 
const b2JointGetNext () const
 
b2JointUserDataGetUserData ()
 Get the user data pointer.
 
bool IsEnabled () const
 Short-cut function to determine if either body is enabled.
 
bool GetCollideConnected () const
 
virtual void Dump ()
 Dump this joint to the log file. More...
 
virtual void ShiftOrigin (const b2Vec2 &newOrigin)
 Shift the origin for any points stored in world coordinates. More...
 
virtual void Draw (b2Draw *draw) const
 Debug draw this joint. More...
 

Protected Member Functions

 b2WeldJoint (const b2WeldJointDef *def)
 
void InitVelocityConstraints (const b2SolverData &data) override
 
void SolveVelocityConstraints (const b2SolverData &data) override
 
bool SolvePositionConstraints (const b2SolverData &data) override
 
- Protected Member Functions inherited from b2Joint
 b2Joint (const b2JointDef *def)
 
virtual void InitVelocityConstraints (const b2SolverData &data)=0
 
virtual void SolveVelocityConstraints (const b2SolverData &data)=0
 
virtual bool SolvePositionConstraints (const b2SolverData &data)=0
 

Protected Attributes

float m_stiffness
 
float m_damping
 
float m_bias
 
b2Vec2 m_localAnchorA
 
b2Vec2 m_localAnchorB
 
float m_referenceAngle
 
float m_gamma
 
b2Vec3 m_impulse
 
int32 m_indexA
 
int32 m_indexB
 
b2Vec2 m_rA
 
b2Vec2 m_rB
 
b2Vec2 m_localCenterA
 
b2Vec2 m_localCenterB
 
float m_invMassA
 
float m_invMassB
 
float m_invIA
 
float m_invIB
 
b2Mat33 m_mass
 
- Protected Attributes inherited from b2Joint
b2JointType m_type
 
b2Jointm_prev
 
b2Jointm_next
 
b2JointEdge m_edgeA
 
b2JointEdge m_edgeB
 
b2Bodym_bodyA
 
b2Bodym_bodyB
 
int32 m_index
 
bool m_islandFlag
 
bool m_collideConnected
 
b2JointUserData m_userData
 

Friends

class b2Joint
 

Additional Inherited Members

- Static Protected Member Functions inherited from b2Joint
static b2JointCreate (const b2JointDef *def, b2BlockAllocator *allocator)
 
static void Destroy (b2Joint *joint, b2BlockAllocator *allocator)
 

Detailed Description

A weld joint essentially glues two bodies together. A weld joint may distort somewhat because the island constraint solver is approximate.

Member Function Documentation

◆ Dump()

void b2WeldJoint::Dump ( )
overridevirtual

Dump to b2Log.

Reimplemented from b2Joint.

◆ GetAnchorA()

b2Vec2 b2WeldJoint::GetAnchorA ( ) const
overridevirtual

Get the anchor point on bodyA in world coordinates.

Implements b2Joint.

◆ GetAnchorB()

b2Vec2 b2WeldJoint::GetAnchorB ( ) const
overridevirtual

Get the anchor point on bodyB in world coordinates.

Implements b2Joint.

◆ GetReactionForce()

b2Vec2 b2WeldJoint::GetReactionForce ( float  inv_dt) const
overridevirtual

Get the reaction force on bodyB at the joint anchor in Newtons.

Implements b2Joint.

◆ GetReactionTorque()

float b2WeldJoint::GetReactionTorque ( float  inv_dt) const
overridevirtual

Get the reaction torque on bodyB in N*m.

Implements b2Joint.

◆ InitVelocityConstraints()

void b2WeldJoint::InitVelocityConstraints ( const b2SolverData data)
overrideprotectedvirtual

Implements b2Joint.

◆ SolvePositionConstraints()

bool b2WeldJoint::SolvePositionConstraints ( const b2SolverData data)
overrideprotectedvirtual

Implements b2Joint.

◆ SolveVelocityConstraints()

void b2WeldJoint::SolveVelocityConstraints ( const b2SolverData data)
overrideprotectedvirtual

Implements b2Joint.


The documentation for this class was generated from the following file: