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b2Shape * | Clone (b2BlockAllocator *allocator) const override |
| Implement b2Shape. More...
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int32 | GetChildCount () const override |
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void | Set (const b2Vec2 *points, int32 count) |
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void | SetAsBox (float hx, float hy) |
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void | SetAsBox (float hx, float hy, const b2Vec2 ¢er, float angle) |
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bool | TestPoint (const b2Transform &transform, const b2Vec2 &p) const override |
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bool | RayCast (b2RayCastOutput *output, const b2RayCastInput &input, const b2Transform &transform, int32 childIndex) const override |
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void | ComputeAABB (b2AABB *aabb, const b2Transform &transform, int32 childIndex) const override |
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void | ComputeMass (b2MassData *massData, float density) const override |
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bool | Validate () const |
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virtual b2Shape * | Clone (b2BlockAllocator *allocator) const =0 |
| Clone the concrete shape using the provided allocator. More...
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Type | GetType () const |
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virtual int32 | GetChildCount () const =0 |
| Get the number of child primitives. More...
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virtual bool | TestPoint (const b2Transform &xf, const b2Vec2 &p) const =0 |
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virtual bool | RayCast (b2RayCastOutput *output, const b2RayCastInput &input, const b2Transform &transform, int32 childIndex) const =0 |
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virtual void | ComputeAABB (b2AABB *aabb, const b2Transform &xf, int32 childIndex) const =0 |
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virtual void | ComputeMass (b2MassData *massData, float density) const =0 |
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A solid convex polygon. It is assumed that the interior of the polygon is to the left of each edge. Polygons have a maximum number of vertices equal to b2_maxPolygonVertices. In most cases you should not need many vertices for a convex polygon.