Box2D 2.4.1
A 2D physics engine for games
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This is the complete list of members for b2Fixture, including all inherited members.
b2Body (defined in b2Fixture) | b2Fixture | friend |
b2Contact (defined in b2Fixture) | b2Fixture | friend |
b2ContactManager (defined in b2Fixture) | b2Fixture | friend |
b2Fixture() (defined in b2Fixture) | b2Fixture | protected |
b2World (defined in b2Fixture) | b2Fixture | friend |
Create(b2BlockAllocator *allocator, b2Body *body, const b2FixtureDef *def) (defined in b2Fixture) | b2Fixture | protected |
CreateProxies(b2BroadPhase *broadPhase, const b2Transform &xf) (defined in b2Fixture) | b2Fixture | protected |
Destroy(b2BlockAllocator *allocator) (defined in b2Fixture) | b2Fixture | protected |
DestroyProxies(b2BroadPhase *broadPhase) (defined in b2Fixture) | b2Fixture | protected |
Dump(int32 bodyIndex) | b2Fixture | |
GetAABB(int32 childIndex) const | b2Fixture | inline |
GetBody() | b2Fixture | inline |
GetBody() const (defined in b2Fixture) | b2Fixture | inline |
GetDensity() const | b2Fixture | inline |
GetFilterData() const | b2Fixture | inline |
GetFriction() const | b2Fixture | inline |
GetMassData(b2MassData *massData) const | b2Fixture | inline |
GetNext() | b2Fixture | inline |
GetNext() const (defined in b2Fixture) | b2Fixture | inline |
GetRestitution() const | b2Fixture | inline |
GetRestitutionThreshold() const | b2Fixture | inline |
GetShape() | b2Fixture | inline |
GetShape() const (defined in b2Fixture) | b2Fixture | inline |
GetType() const | b2Fixture | inline |
GetUserData() | b2Fixture | inline |
IsSensor() const | b2Fixture | inline |
m_body (defined in b2Fixture) | b2Fixture | protected |
m_density (defined in b2Fixture) | b2Fixture | protected |
m_filter (defined in b2Fixture) | b2Fixture | protected |
m_friction (defined in b2Fixture) | b2Fixture | protected |
m_isSensor (defined in b2Fixture) | b2Fixture | protected |
m_next (defined in b2Fixture) | b2Fixture | protected |
m_proxies (defined in b2Fixture) | b2Fixture | protected |
m_proxyCount (defined in b2Fixture) | b2Fixture | protected |
m_restitution (defined in b2Fixture) | b2Fixture | protected |
m_restitutionThreshold (defined in b2Fixture) | b2Fixture | protected |
m_shape (defined in b2Fixture) | b2Fixture | protected |
m_userData (defined in b2Fixture) | b2Fixture | protected |
RayCast(b2RayCastOutput *output, const b2RayCastInput &input, int32 childIndex) const | b2Fixture | inline |
Refilter() | b2Fixture | |
SetDensity(float density) | b2Fixture | inline |
SetFilterData(const b2Filter &filter) | b2Fixture | |
SetFriction(float friction) | b2Fixture | inline |
SetRestitution(float restitution) | b2Fixture | inline |
SetRestitutionThreshold(float threshold) | b2Fixture | inline |
SetSensor(bool sensor) | b2Fixture | |
Synchronize(b2BroadPhase *broadPhase, const b2Transform &xf1, const b2Transform &xf2) (defined in b2Fixture) | b2Fixture | protected |
TestPoint(const b2Vec2 &p) const | b2Fixture | inline |