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| b2DynamicTree () |
| Constructing the tree initializes the node pool.
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| ~b2DynamicTree () |
| Destroy the tree, freeing the node pool.
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int32 | CreateProxy (const b2AABB &aabb, void *userData) |
| Create a proxy. Provide a tight fitting AABB and a userData pointer.
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void | DestroyProxy (int32 proxyId) |
| Destroy a proxy. This asserts if the id is invalid.
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bool | MoveProxy (int32 proxyId, const b2AABB &aabb1, const b2Vec2 &displacement) |
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void * | GetUserData (int32 proxyId) const |
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bool | WasMoved (int32 proxyId) const |
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void | ClearMoved (int32 proxyId) |
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const b2AABB & | GetFatAABB (int32 proxyId) const |
| Get the fat AABB for a proxy.
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template<typename T > |
void | Query (T *callback, const b2AABB &aabb) const |
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template<typename T > |
void | RayCast (T *callback, const b2RayCastInput &input) const |
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void | Validate () const |
| Validate this tree. For testing.
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int32 | GetHeight () const |
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int32 | GetMaxBalance () const |
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float | GetAreaRatio () const |
| Get the ratio of the sum of the node areas to the root area.
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void | RebuildBottomUp () |
| Build an optimal tree. Very expensive. For testing.
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void | ShiftOrigin (const b2Vec2 &newOrigin) |
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A dynamic AABB tree broad-phase, inspired by Nathanael Presson's btDbvt. A dynamic tree arranges data in a binary tree to accelerate queries such as volume queries and ray casts. Leafs are proxies with an AABB. In the tree we expand the proxy AABB by b2_fatAABBFactor so that the proxy AABB is bigger than the client object. This allows the client object to move by small amounts without triggering a tree update.
Nodes are pooled and relocatable, so we use node indices rather than pointers.