Box2D 2.4.1
A 2D physics engine for games
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This is the complete list of members for b2DynamicTree, including all inherited members.
b2DynamicTree() | b2DynamicTree | |
ClearMoved(int32 proxyId) (defined in b2DynamicTree) | b2DynamicTree | inline |
CreateProxy(const b2AABB &aabb, void *userData) | b2DynamicTree | |
DestroyProxy(int32 proxyId) | b2DynamicTree | |
GetAreaRatio() const | b2DynamicTree | |
GetFatAABB(int32 proxyId) const | b2DynamicTree | inline |
GetHeight() const | b2DynamicTree | |
GetMaxBalance() const | b2DynamicTree | |
GetUserData(int32 proxyId) const | b2DynamicTree | inline |
MoveProxy(int32 proxyId, const b2AABB &aabb1, const b2Vec2 &displacement) | b2DynamicTree | |
Query(T *callback, const b2AABB &aabb) const | b2DynamicTree | inline |
RayCast(T *callback, const b2RayCastInput &input) const | b2DynamicTree | inline |
RebuildBottomUp() | b2DynamicTree | |
ShiftOrigin(const b2Vec2 &newOrigin) | b2DynamicTree | |
Validate() const | b2DynamicTree | |
WasMoved(int32 proxyId) const (defined in b2DynamicTree) | b2DynamicTree | inline |
~b2DynamicTree() | b2DynamicTree |