Box2D 2.4.1
A 2D physics engine for games
b2BlockAllocator Class Reference

#include <b2_block_allocator.h>

Public Member Functions

void * Allocate (int32 size)
 Allocate memory. This will use b2Alloc if the size is larger than b2_maxBlockSize.
 
void Free (void *p, int32 size)
 Free memory. This will use b2Free if the size is larger than b2_maxBlockSize.
 
void Clear ()
 

Detailed Description

This is a small object allocator used for allocating small objects that persist for more than one time step. See: http://www.codeproject.com/useritems/Small_Block_Allocator.asp


The documentation for this class was generated from the following file: