23#ifndef B2_WORLD_CALLBACKS_H
24#define B2_WORLD_CALLBACKS_H
35struct b2ContactResult;
109 B2_NOT_USED(contact);
110 B2_NOT_USED(oldManifold);
121 B2_NOT_USED(contact);
122 B2_NOT_USED(impulse);
158 const b2Vec2& normal,
float fraction) = 0;
#define b2_maxManifoldPoints
Definition: b2_common.h:51
A rigid body. These are created via b2World::CreateBody.
Definition: b2_body.h:129
Definition: b2_world_callbacks.h:42
virtual void SayGoodbye(b2Joint *joint)=0
virtual void SayGoodbye(b2Fixture *fixture)=0
Definition: b2_fixture.h:117
Definition: b2_joint.h:111
Definition: b2_world_callbacks.h:129
virtual bool ReportFixture(b2Fixture *fixture)=0
Definition: b2_world_callbacks.h:141
virtual float ReportFixture(b2Fixture *fixture, const b2Vec2 &point, const b2Vec2 &normal, float fraction)=0
Definition: b2_collision.h:100
A 2D column vector.
Definition: b2_math.h:42