Box2D 2.4.1
A 2D physics engine for games
b2_settings.h
Go to the documentation of this file.
1// MIT License
2
3// Copyright (c) 2019 Erin Catto
4
5// Permission is hereby granted, free of charge, to any person obtaining a copy
6// of this software and associated documentation files (the "Software"), to deal
7// in the Software without restriction, including without limitation the rights
8// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9// copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11
12// The above copyright notice and this permission notice shall be included in all
13// copies or substantial portions of the Software.
14
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21// SOFTWARE.
22
23#ifndef B2_SETTINGS_H
24#define B2_SETTINGS_H
25
26#include "b2_types.h"
27#include "b2_api.h"
28
32
34#ifdef B2_USER_SETTINGS
35
38#include "b2_user_settings.h"
39
40#else
41
42#include <stdarg.h>
43#include <stdint.h>
44
45// Tunable Constants
46
49#define b2_lengthUnitsPerMeter 1.0f
50
53#define b2_maxPolygonVertices 8
54
55// User data
56
58struct B2_API b2BodyUserData
59{
61 {
62 pointer = 0;
63 }
64
66 uintptr_t pointer;
67};
68
70struct B2_API b2FixtureUserData
71{
73 {
74 pointer = 0;
75 }
76
78 uintptr_t pointer;
79};
80
82struct B2_API b2JointUserData
83{
85 {
86 pointer = 0;
87 }
88
90 uintptr_t pointer;
91};
92
93// Memory Allocation
94
96B2_API void* b2Alloc_Default(int32 size);
97B2_API void b2Free_Default(void* mem);
98
100inline void* b2Alloc(int32 size)
101{
102 return b2Alloc_Default(size);
103}
104
106inline void b2Free(void* mem)
107{
108 b2Free_Default(mem);
109}
110
112B2_API void b2Log_Default(const char* string, va_list args);
113
115inline void b2Log(const char* string, ...)
116{
117 va_list args;
118 va_start(args, string);
119 b2Log_Default(string, args);
120 va_end(args);
121}
122
123#endif // B2_USER_SETTINGS
124
125#include "b2_common.h"
126
127#endif
B2_API void * b2Alloc_Default(int32 size)
Default allocation functions.
void b2Free(void *mem)
If you implement b2Alloc, you should also implement this function.
Definition: b2_settings.h:106
B2_API void b2Log_Default(const char *string, va_list args)
Default logging function.
void * b2Alloc(int32 size)
Implement this function to use your own memory allocator.
Definition: b2_settings.h:100
void b2Log(const char *string,...)
Implement this to use your own logging.
Definition: b2_settings.h:115
You can define this to inject whatever data you want in b2Body.
Definition: b2_settings.h:59
uintptr_t pointer
For legacy compatibility.
Definition: b2_settings.h:66
You can define this to inject whatever data you want in b2Fixture.
Definition: b2_settings.h:71
uintptr_t pointer
For legacy compatibility.
Definition: b2_settings.h:78
You can define this to inject whatever data you want in b2Joint.
Definition: b2_settings.h:83
uintptr_t pointer
For legacy compatibility.
Definition: b2_settings.h:90