Box2D 2.4.1
A 2D physics engine for games
b2_polygon_shape.h
1// MIT License
2
3// Copyright (c) 2019 Erin Catto
4
5// Permission is hereby granted, free of charge, to any person obtaining a copy
6// of this software and associated documentation files (the "Software"), to deal
7// in the Software without restriction, including without limitation the rights
8// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9// copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11
12// The above copyright notice and this permission notice shall be included in all
13// copies or substantial portions of the Software.
14
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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20// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21// SOFTWARE.
22#ifndef B2_POLYGON_SHAPE_H
23#define B2_POLYGON_SHAPE_H
24
25#include "b2_api.h"
26#include "b2_shape.h"
27
32class B2_API b2PolygonShape : public b2Shape
33{
34public:
36
38 b2Shape* Clone(b2BlockAllocator* allocator) const override;
39
41 int32 GetChildCount() const override;
42
48 void Set(const b2Vec2* points, int32 count);
49
53 void SetAsBox(float hx, float hy);
54
60 void SetAsBox(float hx, float hy, const b2Vec2& center, float angle);
61
63 bool TestPoint(const b2Transform& transform, const b2Vec2& p) const override;
64
68 bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
69 const b2Transform& transform, int32 childIndex) const override;
70
72 void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const override;
73
75 void ComputeMass(b2MassData* massData, float density) const override;
76
79 bool Validate() const;
80
81 b2Vec2 m_centroid;
82 b2Vec2 m_vertices[b2_maxPolygonVertices];
84 int32 m_count;
85};
86
87inline b2PolygonShape::b2PolygonShape()
88{
89 m_type = e_polygon;
91 m_count = 0;
92 m_centroid.SetZero();
93}
94
95#endif
#define b2_polygonRadius
Definition: b2_common.h:74
#define b2_maxPolygonVertices
Definition: b2_settings.h:53
Definition: b2_block_allocator.h:38
Definition: b2_polygon_shape.h:33
bool TestPoint(const b2Transform &transform, const b2Vec2 &p) const override
bool Validate() const
bool RayCast(b2RayCastOutput *output, const b2RayCastInput &input, const b2Transform &transform, int32 childIndex) const override
void Set(const b2Vec2 *points, int32 count)
int32 GetChildCount() const override
void ComputeMass(b2MassData *massData, float density) const override
b2Shape * Clone(b2BlockAllocator *allocator) const override
Implement b2Shape.
void SetAsBox(float hx, float hy)
void ComputeAABB(b2AABB *aabb, const b2Transform &transform, int32 childIndex) const override
void SetAsBox(float hx, float hy, const b2Vec2 &center, float angle)
Definition: b2_shape.h:49
float m_radius
Definition: b2_shape.h:102
An axis aligned bounding box.
Definition: b2_collision.h:169
This holds the mass data computed for a shape.
Definition: b2_shape.h:34
Ray-cast input data. The ray extends from p1 to p1 + maxFraction * (p2 - p1).
Definition: b2_collision.h:154
Definition: b2_collision.h:162
Definition: b2_math.h:339
A 2D column vector.
Definition: b2_math.h:42
void SetZero()
Set this vector to all zeros.
Definition: b2_math.h:50