// ---------------------------------------------------------------------------- // Copyright (C) 2002-2006 Marcin Kalicinski // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // For more information, see www.boost.org // ---------------------------------------------------------------------------- //[debug_settings_includes #include #include #include #include #include #include #include namespace pt = boost::property_tree; //] //[debug_settings_data struct debug_settings { std::string m_file; // log filename int m_level; // debug level std::set m_modules; // modules where logging is enabled void load(const std::string &filename); void save(const std::string &filename); }; //] //[debug_settings_load void debug_settings::load(const std::string &filename) { // Create empty property tree object pt::ptree tree; // Parse the XML into the property tree. pt::read_xml(filename, tree); // Use the throwing version of get to find the debug filename. // If the path cannot be resolved, an exception is thrown. m_file = tree.get("debug.filename"); // Use the default-value version of get to find the debug level. // Note that the default value is used to deduce the target type. m_level = tree.get("debug.level", 0); // Use get_child to find the node containing the modules, and iterate over // its children. If the path cannot be resolved, get_child throws. // A C++11 for-range loop would also work. BOOST_FOREACH(pt::ptree::value_type &v, tree.get_child("debug.modules")) { // The data function is used to access the data stored in a node. m_modules.insert(v.second.data()); } } //] //[debug_settings_save void debug_settings::save(const std::string &filename) { // Create an empty property tree object. pt::ptree tree; // Put the simple values into the tree. The integer is automatically // converted to a string. Note that the "debug" node is automatically // created if it doesn't exist. tree.put("debug.filename", m_file); tree.put("debug.level", m_level); // Add all the modules. Unlike put, which overwrites existing nodes, add // adds a new node at the lowest level, so the "modules" node will have // multiple "module" children. BOOST_FOREACH(const std::string &name, m_modules) tree.add("debug.modules.module", name); // Write property tree to XML file pt::write_xml(filename, tree); } //] int main() { try { debug_settings ds; ds.load("debug_settings.xml"); ds.save("debug_settings_out.xml"); std::cout << "Success\n"; } catch (std::exception &e) { std::cout << "Error: " << e.what() << "\n"; } return 0; }