/////////////////////////////////////////////////////////////// // Copyright 2013 John Maddock. Distributed under the Boost // Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_ //[float128_eg #include #include #include int main() { using namespace boost::multiprecision; // Operations at 128-bit precision and full numeric_limits support: float128 b = 2; // There are 113-bits of precision: std::cout << std::numeric_limits::digits << std::endl; // Or 34 decimal places: std::cout << std::numeric_limits::digits10 << std::endl; // We can use any C++ std lib function, lets print all the digits as well: std::cout << std::setprecision(std::numeric_limits::max_digits10) << log(b) << std::endl; // print log(2) = 0.693147180559945309417232121458176575 // We can also use any function from Boost.Math: std::cout << boost::math::tgamma(b) << std::endl; // And since we have an extended exponent range we can generate some really large // numbers here (4.02387260077093773543702433923004111e+2564): std::cout << boost::math::tgamma(float128(1000)) << std::endl; // // We can declare constants using GCC or Intel's native types, and the Q suffix, // these can be declared constexpr if required: /*<-*/ #ifndef BOOST_NO_CXX11_CONSTEXPR /*->*/ constexpr float128 pi = 3.1415926535897932384626433832795028841971693993751058Q; /*<-*/ #endif /*->*/ return 0; } //]