// Boost.Geometry (aka GGL, Generic Geometry Library) // Copyright (c) 2011-2012 Barend Gehrels, Amsterdam, the Netherlands. // Copyright (c) 2011-2012 Akira Takahashi // Use, modification and distribution is subject to the Boost Software License, // Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // Custom point / Boost.Fusion Example #include #include #include #include #include #include BOOST_GEOMETRY_REGISTER_BOOST_FUSION_CS(cs::cartesian); // Sample point, having x/y struct my_2d { float x,y; }; BOOST_FUSION_ADAPT_STRUCT(my_2d, (float, x) (float, y)) int main() { my_2d p1 = {1, 5}; my_2d p2 = {3, 4}; std::cout << "Coordinate using direct access: " << p1.x << std::endl; std::cout << "Coordinate using Boost.Fusion: " << boost::fusion::at_c<0>(p1) << std::endl; std::cout << "Coordinate using Boost.Geometry: " << boost::geometry::get<0>(p1) << std::endl; std::cout << "Two points are: " << boost::geometry::dsv(p1) << " " << boost::geometry::dsv(p2) << std::endl; std::cout << "Distance: " << boost::geometry::distance(p1, p2) << std::endl; return 0; }