/******************************************************* * Copyright (c) 2014, ArrayFire * All rights reserved. * * This file is distributed under 3-clause BSD license. * The complete license agreement can be obtained at: * http://arrayfire.com/licenses/BSD-3-Clause ********************************************************/ #include #include #include using namespace af; int main(int argc, char *argv[]) { try { static const float h_kernel[] = {1, 1, 1, 1, 0, 1, 1, 1, 1}; static const int reset = 500; static const int game_w = 128, game_h = 128; af::info(); std::cout << "This example demonstrates the Conway's Game of Life using ArrayFire" << std::endl << "There are 4 simple rules of Conways's Game of Life" << std::endl << "1. Any live cell with fewer than two live neighbours dies, as if caused by under-population." << std::endl << "2. Any live cell with two or three live neighbours lives on to the next generation." << std::endl << "3. Any live cell with more than three live neighbours dies, as if by overcrowding." << std::endl << "4. Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction." << std::endl << "Each white block in the visualization represents 1 alive cell, black space represents dead cells" << std::endl ; std::cout << "The conway_pretty example visualizes all the states in Conway" << std::endl << "Red : Cells that have died due to under population" << std::endl << "Yellow: Cells that continue to live from previous state" << std::endl << "Green : Cells that are new as a result of reproduction" << std::endl << "Blue : Cells that have died due to over population" << std::endl ; std::cout << "This examples is throttled so as to be a better visualization" << std::endl; af::Window simpleWindow(512, 512, "Conway's Game Of Life - Current State"); af::Window prettyWindow(512, 512, "Conway's Game Of Life - Visualizing States"); simpleWindow.setPos(25, 25); prettyWindow.setPos(125, 15); int frame_count = 0; // Initialize the kernel array just once const af::array kernel(3, 3, h_kernel, afHost); array state; state = (af::randu(game_h, game_w, f32) > 0.4).as(f32); array display = tile(state, 1, 1, 3, 1); while(!simpleWindow.close() && !prettyWindow.close()) { af::timer delay = timer::start(); if(!simpleWindow.close()) simpleWindow.image(state); if(!prettyWindow.close()) prettyWindow.image(display); frame_count++; // Generate a random starting state if(frame_count % reset == 0) state = (af::randu(game_h, game_w, f32) > 0.5).as(f32); // Convolve gets neighbors af::array nHood = convolve(state, kernel); // Generate conditions for life // state == 1 && nHood < 2 ->> state = 0 // state == 1 && nHood > 3 ->> state = 0 // else if state == 1 ->> state = 1 // state == 0 && nHood == 3 ->> state = 1 af::array C0 = (nHood == 2); af::array C1 = (nHood == 3); array a0 = (state == 1) && (nHood < 2); // Die of under population array a1 = (state != 0) && (C0 || C1); // Continue to live array a2 = (state == 0) && C1; // Reproduction array a3 = (state == 1) && (nHood > 3); // Over-population display = join(2, a0 + a1, a1 + a2, a3).as(f32); // Update state state = state * C0 + C1; double fps = 30; while(timer::stop(delay) < (1 / fps)) { } } } catch (af::exception& e) { fprintf(stderr, "%s\n", e.what()); throw; } return 0; }