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Aria
2.8.0
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(Default resolver), takes the action list and uses the priority to resolve More...
#include <ArPriorityResolver.h>
Inherits ArResolver.
Public Member Functions | |
| ArPriorityResolver () | |
| Constructor. | |
| virtual ArActionDesired * | resolve (ArResolver::ActionMap *actions, ArRobot *robot, bool logActions=false) |
| virtual | ~ArPriorityResolver () |
| Destructor. | |
Public Member Functions inherited from ArResolver | |
| ArResolver (const char *name, const char *description="") | |
| virtual const char * | getDescription (void) const |
| Gets the long description fo the resolver. | |
| virtual const char * | getName (void) const |
| Gets the name of the resolver. | |
| virtual | ~ArResolver () |
| Desturctor. | |
Protected Attributes | |
| ArActionDesired | myActionDesired |
Protected Attributes inherited from ArResolver | |
| std::string | myDescription |
| std::string | myName |
Additional Inherited Members | |
Public Types inherited from ArResolver | |
| typedef std::multimap< int, ArAction * > | ActionMap |
| Constructor. | |
(Default resolver), takes the action list and uses the priority to resolve
This is the default resolver for ArRobot, meaning if you don't do a non-normal init on the robot, or a setResolver, you'll have one these.
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virtual |
MPL jan 7 '12 moved this next code block up 'from here'
Implements ArResolver.