Gnash  0.8.11dev
sound_definition.h
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18 
19 #ifndef GNASH_SOUND_H
20 #define GNASH_SOUND_H
21 
22 #include "ref_counted.h"
23 
24 // Forward declarations
25 namespace gnash {
26  class movie_definition;
27  class RunResources;
28 }
29 
30 
31 namespace gnash {
32 
34 //
37 //
41 //
45 //
58 //
61 class sound_sample : public ref_counted
62 {
63 public:
64 
66 
67  sound_sample(int id, const RunResources& r)
68  :
69  m_sound_handler_id(id),
70  _runResources(r)
71  {
72  }
73 
76  ~sound_sample();
77 
83 
84 };
85 
86 } // namespace gnash
87 
88 
89 #endif // GNASH_SOUND_H
sound_sample(int id, const RunResources &r)
Definition: sound_definition.h:67
For stuff that's tricky to keep track of w/r/t ownership & cleanup. The only use for this class seems...
Definition: ref_counted.h:34
Anonymous namespace for callbacks, local functions, event handlers etc.
Definition: dbus_ext.cpp:40
const RunResources & _runResources
Definition: sound_definition.h:82
~sound_sample()
Definition: sound_definition.cpp:17
Definition: GnashKey.h:164
Class to group together per-run and external resources for Gnash.
Definition: RunResources.h:53
int m_sound_handler_id
Definition: sound_definition.h:65
An identifier for a sound sample managed by a sound_handler.
Definition: sound_definition.h:61